Neon Persia

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Norbert
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Neon Persia

Post by Norbert »

The trailer for the mod that I'll release on September 28th.

4DPlayer

Re: Neon Persia

Post by 4DPlayer »

Norbert wrote: September 22nd, 2019, 7:45 am The trailer for the mod that I'll release on September 28th.

:D Haha! Funny! I can't wait!
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Norbert
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Re: Neon Persia

Post by Norbert »

I've finished the mod, so I've just released it. :)
https://www.facebook.com/permalink.php? ... 2517387796
https://twitter.com/PoPModding/status/1 ... 8345907210

And thanks again David for the loose floor hex edit info.

In about a week or so, I'll post walkthrough videos.
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Neon_Persia.zip
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David
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Re: Neon Persia

Post by David »

Norbert wrote: September 22nd, 2019, 7:45 am The trailer for the mod that I'll release on September 28th.
Heh. :)

Except I don't understand what Jaffar is saying at 0:25-0:26. "but they're thinner too"?
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Norbert
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Re: Neon Persia

Post by Norbert »

David wrote: September 28th, 2019, 3:42 pm
Norbert wrote: September 22nd, 2019, 7:45 am The trailer for the mod that I'll release on September 28th.
Heh. :)

Except I don't understand what Jaffar is saying at 0:25-0:26. "but they're thinner too"?
"...but there's timber too."
One day I'll buy myself a better microphone. :)
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Emiliano
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Re: Neon Persia

Post by Emiliano »

I haven't played, but I suppose this is a good mod :)
65536
4DPlayer

Re: Neon Persia

Post by 4DPlayer »

Emiliano Fierro wrote: September 28th, 2019, 8:52 pm I haven't played, but I suppose this is a good mod :)
It is kind of hard to get accustomed to the new environment, but the levels themselves are easy to handle.
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Re: Neon Persia

Post by 4DPlayer »

Wow, Norbert! You created a whole new world for the Prince!

At level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
A
A
B
B
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Norbert
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Re: Neon Persia

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4DPlayer wrote: October 4th, 2019, 11:34 pmAt level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
Yes, it's a puzzle.
Attached is a hint. :)
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hint.zip
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4DPlayer

Re: Neon Persia

Post by 4DPlayer »

Norbert wrote: October 5th, 2019, 12:00 am
4DPlayer wrote: October 4th, 2019, 11:34 pmAt level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
Yes, it's a puzzle.
Attached is a hint. :)
Ok, so I need to loose one health. Then, I will concentrate on breaking as little tiles as possible to get back.
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Norbert
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Re: Neon Persia

Post by Norbert »

This mod is now playable with SDLPoP. :) SDLPoP 1.20, that is.
To use SDLPoP 1.20 with apoplexy, simply delete the SDLPoP/ directory from apoplexy, and apoplexy will (re)download SDLPoP 1.20.
YURA
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Re: Neon Persia

Post by YURA »

New version 1.20-removed glitches with tiles, but I want to check on the MOD - 194 temple of Chaos-it is necessary to re-pass the level, and the preservation does not help, the glitch remains the same....not opening?!
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