Neon Persia
Neon Persia
The trailer for the mod that I'll release on September 28th.
Re: Neon Persia
I've finished the mod, so I've just released it. 
https://www.facebook.com/permalink.php? ... 2517387796
https://twitter.com/PoPModding/status/1 ... 8345907210
And thanks again David for the loose floor hex edit info.
In about a week or so, I'll post walkthrough videos.

https://www.facebook.com/permalink.php? ... 2517387796
https://twitter.com/PoPModding/status/1 ... 8345907210
And thanks again David for the loose floor hex edit info.
In about a week or so, I'll post walkthrough videos.
- Attachments
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- Neon_Persia.zip
- (313.05 KiB) Downloaded 139 times
Re: Neon Persia
"...but there's timber too."
One day I'll buy myself a better microphone.

Re: Neon Persia
It is kind of hard to get accustomed to the new environment, but the levels themselves are easy to handle.Emiliano Fierro wrote: ↑September 28th, 2019, 8:52 pm I haven't played, but I suppose this is a good mod![]()
Re: Neon Persia
Wow, Norbert! You created a whole new world for the Prince!
At level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
At level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
Re: Neon Persia
Yes, it's a puzzle.4DPlayer wrote: ↑October 4th, 2019, 11:34 pmAt level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
Attached is a hint.

- Attachments
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- hint.zip
- (1.43 KiB) Downloaded 107 times
Re: Neon Persia
Ok, so I need to loose one health. Then, I will concentrate on breaking as little tiles as possible to get back.Norbert wrote: ↑October 5th, 2019, 12:00 amYes, it's a puzzle.4DPlayer wrote: ↑October 4th, 2019, 11:34 pmAt level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
Attached is a hint.![]()
Re: Neon Persia
This mod is now playable with SDLPoP.
SDLPoP 1.20, that is.
To use SDLPoP 1.20 with apoplexy, simply delete the SDLPoP/ directory from apoplexy, and apoplexy will (re)download SDLPoP 1.20.

To use SDLPoP 1.20 with apoplexy, simply delete the SDLPoP/ directory from apoplexy, and apoplexy will (re)download SDLPoP 1.20.
Re: Neon Persia
New version 1.20-removed glitches with tiles, but I want to check on the MOD - 194 temple of Chaos-it is necessary to re-pass the level, and the preservation does not help, the glitch remains the same....not opening?!