It seems that SDLPoP breaks some of the custom graphics in the Pyramid mod.
I'll try to figure out why does this happen, and fix the bug.
Graphics bug with Pyramid mod
Re: Graphics bug with Pyramid mod
Fixed: https://github.com/NagyD/SDLPoP/commit/ ... 819ea5c892
It turned out that the images edited by Aram were 8 bpp instead of 4 bpp, probably unintentionally.
He wrote here that he uses Adobe Photoshop.
Maybe Photoshop can't save BMPs as 4 bpp?
I already mentioned that PoP1 supports 256-color images, and it seems that I even added support to PR then.
It turned out that the images edited by Aram were 8 bpp instead of 4 bpp, probably unintentionally.
He wrote here that he uses Adobe Photoshop.
Maybe Photoshop can't save BMPs as 4 bpp?
I already mentioned that PoP1 supports 256-color images, and it seems that I even added support to PR then.