Graphics bug with Pyramid mod

Open-source port of PoP that runs natively on Windows, Linux, etc.
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David
The Prince of Persia
The Prince of Persia
Posts: 2877
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Graphics bug with Pyramid mod

Post by David »

It seems that SDLPoP breaks some of the custom graphics in the Pyramid mod.
I'll try to figure out why does this happen, and fix the bug.
Pyramid.png
David
The Prince of Persia
The Prince of Persia
Posts: 2877
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Re: Graphics bug with Pyramid mod

Post by David »

Fixed: https://github.com/NagyD/SDLPoP/commit/ ... 819ea5c892

It turned out that the images edited by Aram were 8 bpp instead of 4 bpp, probably unintentionally.
He wrote here that he uses Adobe Photoshop.
Maybe Photoshop can't save BMPs as 4 bpp?

I already mentioned that PoP1 supports 256-color images, and it seems that I even added support to PR then.
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