I began playing about 1 hour ago...
From
viewtopic.php?p=19785#p19785
Norbert wrote:The mod uses only 1 room per level. [...] The majority of the rooms incorporate something unique to the GBC port.
For example, it's possible to enter the exit room that is in the starting room.
And some exit doors are already open. (But they don't always stay that way...)
There is a sword in the Language-select level, and it stays there after I pick it up. Weird...
A chomper in the princess's room? That's gonna hurt...
And a dead guard in the password room?
You really edited all levels...
I finished these levels:
Level 1: I see it's possible to stay crouched in the air after a loose floor fell from there.
Level 2: Okay, this is crazy... I admit I looked into the level data in RAM for this one. And it helped...
Level 3: That skeleton... I can't just run away from it because the it takes too long to put the sword away. (It's the same animation as getting the sword.)
After you escaped the skeleton, the rest is easier.
Level 4: Loose floors don't disable spikes. The level would be much easier if they did.
Did I just close the exit?
Level 5: It's pretty hard to jump over that close button...
The shadow gets stuck if I close the gate on him.
Level 6: What? The same button closes one gate and opens another? And the shadow is yellow.
Level 7: Yes, those loose floors will close the gate...
I did not start
level 8 yet.
Hey, the prince has different colors on different levels!
![Smiling :)](./images/smilies/icon_e_smile.gif)