I have combined my ROM hacking experience with the convenience of David's SNES Level editor to finish my first Prince of Persia mod.
Download here
Thanks to David for developing such a great tool.
Hope you guys like it

Thanks for the "Sir"! ;-)Kaslghnoon wrote:To Butcher:
Hello, nice to meet you. Yes I do have the hex offsets of what you mentioned and many more capabilities that are currently not supported in David's Level Editor. At this time I feel morally obligated to share what I know with David first to improve his editor since he is the one who made the SNES Prince of Persia modding possible for us. If David has decided not to update his editor, then you sir will be the first person I go to. Thanks for CusPOP, PR Executor, and your awesome projects!
Hey don't sweat it KJ. When I designed level 8 I kept the pros in mind. Not being able to figure it out doesn't mean you're a bad puzzle-solver, the level itself is difficult. If you have given up on 8 but wish to continue, let me know and I will PM you 9's password.kj-5349 wrote:But being a bad puzzle solver I'm stuck in Level 8, already had a lot of trouble in Level 7
So perhaps are you able to post video walkthroughs but I hope it won't be spoilers for your mod.
After putting all that work into creating your mods and helping the community, I can respect your decision to semi-retire from playing others' mods. The only thing that has changed now is that we have another platform and you, being a veteran, do want to get in on the action but have not been quite motivated yet. I hope this levelset somewhat works towards reviving your previous state of creativity and curiosity. As you play through this mod you will see that with SNES, there just might be more ideas for a mod-maker to choose from compared to DOS. I'm not just talking about crushers, teleoprts, conveyor belts...mk1995 wrote:Even though I somewhat retired from mod playing, I decided to give this one a try.
I appreciate your honest feedback, MK. It's good to have variety among mods and I am very much aware of the difference between this mod and others regarding the overall 'action-per-room' ratio.mk1995 wrote:What I didn't like was the fact that your levels are so empty. I know, it's supposed to be "quiet" levels, but I think you took this a bit too far. The corridors are way too long and it's absolutely tedious work to get through. You tried something unique, though, and also managed to make it challenging by putting traps where one'd least expect it, which makes up for the totally empty level design.
Because you turned off the music (just like in the other versions of PoP) it felt as if I were playing a demonstration scene... And I really like that. I tend to try and imitate the demo actions.
Sadly, I'm stuck at Level 4 - at the point where I jumped through the mirror. Got a hint for me?
Well it would be great, because everything SNES-related could be edited with one program.Kaslghnoon wrote:Yes I do have the hex offsets of what you mentioned and many more capabilities that are currently not supported in David's Level Editor. At this time I feel morally obligated to share what I know with David first to improve his editor since he is the one who made the SNES Prince of Persia modding possible for us.