
This skeleton appears on the rightmost tile (well, either tile 9 or 10), and only stops moving whenever I hop onto upper row or while climbing on the tile, or until it steps on close to the edge of the floor. Now, several rooms before, you meet a different skeleton in this room:

You may skip past the thing, but this time I tried to see if I could delete it so I could snag the potion safely. It took a while but I managed to push skelly through the leftmost wall:

Then later found me stuck with the other skeleton always killing me no matter what...
BUT here's the twist: if I don't remove the first skeleton (2nd pic), meaning I skip past it, the second one (1st pic) will appear still and only move when I actually approach it on the same level. How odd...
Now I'll let you know I'm aware that something like this happens in the original level too: push the skeleton off the room, drop yourself into that same room, skel already appears moving forward and either hits you or not. I just didn't realize until today this could happen with different, pre-placed skeletons, that you "kill" one and the rest appear already active?? Is this a known thing? maybe by now it is..
Well, if anyone knows an explanation to this, or could confirm they've had this happening too, I'd like to 'know!
Oh btw, I'm sure it's just a vanilla PoP thing and not specifically related to SDLPoP ...