You can make the guard force to go to the end of the floor (assuming, he can go till very end. If there's a chomper, or gate in between, he won't go further than that object. The guard will go till where he can).
There can be a lot of funny possibilites where this would come in useful.
Watch video to know more!
1. Check the 0:08 to 0:10. The Kid can jump through the door that is just being closed. So maybe even that can be a trick?
2. Check the 0:10 to 0:12. The guard goes till end and then turns in the direction of the Kid.
The rest of the video, just shows how it can be useful to place the guard at the end (on the raise tile) and you can do rest of the stuff
Norbert, can you put this to PoPOT, please?
(There are total 5 new tricks, you have to review and upload! )
prince777 wrote: ↑March 12th, 2020, 11:34 am
it's been a long time, it's not a new trick.
Yes. but why it's not on PoPOT? At least there should be a compilation video of such small tricks? What do you think Norbert? (Forgive me, if I am missing something...)
Norbert wrote: ↑March 12th, 2020, 8:34 pmJust that it will take me some time to look through all your new tricks and suggestions.
I hope to finish adding all new tricks next Sunday.
I've added 4 of the 5 new tricks.
The one where the guard is pushed off-screen I decided is too similar to other tricks (such as #32 and #92).
I want to prevent having to add all variations where guards are pushed away/inside blocks/etc.
Norbert wrote: ↑March 14th, 2020, 5:23 pm
I've added 4 of the 5 new tricks.
Thanks Norbert!
Norbert wrote: ↑March 14th, 2020, 5:23 pm
The one where the guard is pushed off-screen I decided is too similar to other tricks (such as #32 and #92).
I want to prevent having to add all variations where guards are pushed away/inside blocks/etc.
Yes, I forgot that guard pushing and dying tricks are already there, so it's fine even if we skip it.
Last edited by atrueprincefanfrom18 on March 14th, 2020, 5:59 pm, edited 1 time in total.
atrueprincefanfrom18 wrote: ↑March 17th, 2020, 3:44 pmlevel exit door is open and is just next to the closed gate, you can go through the level exit door...
Yeah, also possible with a tapestry.
(See level 1 (1:42) of Micro Palace.)
More two! First one, it's already there, but it's a running and jumping trick, and mine is just jumping trick. Second one, is quite interesting to see, I'll explain in that point.
1. With the help of a closed gate (It didn't work for me with no gate, so there's possibility of a new trick), there are two variants in this trick. It only works with some type of walls. See the 0:10 in the below video. I have used 'h' to show the room left to the Kid (Prince). So, after you have aligned, you can make a jump and it shifts you to the room below the Kid, with a loss of 1 health point (HP). I went to the room above to show what exactly happened. After that, in the left, there is a same copy of the room. Again, to the left of the copied room is the same wall which was shown previously. After you have jumped, the Kid bumps into the gate, but I think a bit on the left side, that's why you get inside the locked gate.
Watch this to completely understand what I explained above:
2. This one's very interesting and maybe David or Falcury can help looking at source code, perhaps, why this happened. After you merge, when the blinking stops, if you keep running and go to the section where the tile appearing (special event) ends, if there's a falling tile in the same room at the end, and when you jump over it, when you go to next room, another tile appears where you just jumped!
You should definitely watch this:
Maybe there's some bug in the code, because the tile which unexpectedly appeared (and shouldn't appear) is also connected to the room where the section of tiles appearing end... I would like to explore more, can David or Falcury explain this? This by the way also happens on SDLPoP...
I think 1 is known (walk through gate are #7 and #96, and jump through crack #128 and #129).
With 2 I don't understand what you mean, but I see you asked David or Falcury for info.