Prince-Inspired Mouse Platformer

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Wong
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Prince-Inspired Mouse Platformer

Post by Wong »

I said at the end of my Repetition of Time video that I'd like to try modding Prince myself, but instead I've been inspired to create an entire new game :) I'm not really sure where I'm going with it - it's more of an engine test that might turn into a game some day, but the idea is to create a side scroller inspired by Prince's acrobatics at a faster pace. Todo the mouse here is a character from an overambitious platform adventure game I started a while ago but never got far with, and he's the only decent character I've ever drawn!

I last wrote a platform game engine in 2006 and basically stuck with that for any other game I've made since, but this one is built from the ground up and I've enjoyed being able to cast off the mistakes of my past :) As I thought about how to implement Prince-style movement I realized that instead of defining gravity and jump strength and then bolting special cases on top of that, it made far more sense to think in terms of states. If Todo is in the air, he has one set of rules that govern how fast he falls and what air control the player has, but if he's clinging on to a platform, that's a different state and a different set of rules should apply - and the player can take him out of that state by climbing up or jumping off the wall.

I'll keep you updated if this goes further :)

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atrueprincefanfrom18
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Re: Prince-Inspired Mouse Platformer

Post by atrueprincefanfrom18 »

Yay! From the video, I can guarantee you that I would love to play this game when the development process completes! :)
But as the Prince game has many more characters, it would be fun to add some characters, like an enemy somewhere in between, a villian at the end.
But anyway, hope you would surely do something good! :)
Last edited by atrueprincefanfrom18 on February 29th, 2020, 5:18 pm, edited 1 time in total.
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David
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Re: Prince-Inspired Mouse Platformer

Post by David »

A couple of things I've noticed:

* I've seen Todo before, in the logo of http://teamouse.net/ !
* (0:06) I see he can hang by his tail, like Sparkster. Is he part opossum? :)
* Is he dressed like a monk?

I also found these GIFs you made about Todo. I hope you don't mind if I link to them.
https://www.furaffinity.net/view/11139641/ -- Todo the Tea-Mouse
https://www.furaffinity.net/view/11292317/ -- Todo does some platforming (GIF)
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yourantumayel69
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Re: Prince-Inspired Mouse Platformer

Post by yourantumayel69 »

Wong wrote: February 27th, 2020, 5:55 am I said at the end of my Repetition of Time video that I'd like to try modding Prince myself, but instead I've been inspired to create an entire new game :) I'm not really sure where I'm going with it - it's more of an engine test that might turn into a game some day, but the idea is to create a side scroller inspired by Prince's acrobatics at a faster pace. Todo the mouse here is a character from an overambitious platform adventure game I started a while ago but never got far with, and he's the only decent character I've ever drawn!

I last wrote a platform game engine in 2006 and basically stuck with that for any other game I've made since, but this one is built from the ground up and I've enjoyed being able to cast off the mistakes of my past :) As I thought about how to implement Prince-style movement I realized that instead of defining gravity and jump strength and then bolting special cases on top of that, it made far more sense to think in terms of states. If Todo is in the air, he has one set of rules that govern how fast he falls and what air control the player has, but if he's clinging on to a platform, that's a different state and a different set of rules should apply - and the player can take him out of that state by climbing up or jumping off the wall.

I'll keep you updated if this goes further :)

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