
This is the last mod of the year
Dedicated to my friend 4D Player.
take it easy Norbert.. the boy is excited...We need to support the new boys and have some patience... Peace n Love
Thanks Suave PrinceSuavePrince wrote: ↑September 17th, 2019, 2:26 amtake it easy Norbert.. the boy is excited...We need to support the new boys and have some patience... Peace n Love![]()
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Yes maybe a little over-exitedSuavePrince wrote: ↑September 17th, 2019, 2:26 amtake it easy Norbert.. the boy is excited...We need to support the new boys and have some patience... Peace n Love![]()
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YURA wrote: ↑September 11th, 2019, 9:10 am Emiliano Fierro!
Author! You have almost All your games have the same levels. This is bad, the pictures you change, and the meaning of the passage of the game is the same. Come up with tricks, puzzles, puzzles, take tricks from the site and the game will be much more interesting and exciting. Good Luck!
I will make mods until 20204DPlayer wrote: ↑September 18th, 2019, 10:55 pm Ok. So about the mod:
Level design was pretty much the same, although I did notice some more lengthy and challenging levels (1,3). The dungeon wall graphics were changed and look a little confusing. Chopper floors are colored differently from regular floors. The gasoline container potions were funny. The guard palette was changed which supports the “monsters” aspect of the game (all guards look like Jaffar). Palace graphics were also changed with the gray arches. Big pillar floors are colored differently from the main palace floors. Jaffar himself was another “monster”. Also, all guards were level 9 which was kind of tough, but still manageable.
I signed all the arches4DPlayer wrote: ↑September 18th, 2019, 10:55 pm Ok. So about the mod:
Level design was pretty much the same, although I did notice some more lengthy and challenging levels (1,3). The dungeon wall graphics were changed and look a little confusing. Chopper floors are colored differently from regular floors. The gasoline container potions were funny. The guard palette was changed which supports the “monsters” aspect of the game (all guards look like Jaffar). Palace graphics were also changed with the gray arches. Big pillar floors are colored differently from the main palace floors. Jaffar himself was another “monster”. Also, all guards were level 9 which was kind of tough, but still manageable.
Yeah. I saw that.Emiliano Fierro wrote: ↑September 19th, 2019, 1:13 amI signed all the arches4DPlayer wrote: ↑September 18th, 2019, 10:55 pm Ok. So about the mod:
Level design was pretty much the same, although I did notice some more lengthy and challenging levels (1,3). The dungeon wall graphics were changed and look a little confusing. Chopper floors are colored differently from regular floors. The gasoline container potions were funny. The guard palette was changed which supports the “monsters” aspect of the game (all guards look like Jaffar). Palace graphics were also changed with the gray arches. Big pillar floors are colored differently from the main palace floors. Jaffar himself was another “monster”. Also, all guards were level 9 which was kind of tough, but still manageable.![]()
As you said, I don't play it. But from now, I will divide your garbage modsEmiliano Fierro wrote: ↑September 16th, 2019, 2:27 am Finally levels with my own graphics
This is the last mod of the year
Dedicated to my friend 4D Player.