David wrote: ↑November 16th, 2018, 8:11 pm
Do you need the translated texts to appear in the menu, or would it be enough to have the texts of the menu in a text file?
enough to have the texts of the menu in a text file.
Right, I have collected all text from the menu (from menu.c), see the attachment.
But I think that SDLPoP.ini also contains most of these texts.
David wrote: ↑November 16th, 2018, 8:11 pm
Do you need the translated texts to appear in the menu, or would it be enough to have the texts of the menu in a text file?
enough to have the texts of the menu in a text file.
Right, I have collected all text from the menu (from menu.c), see the attachment.
But I think that SDLPoP.ini also contains most of these texts.
Thank you! Now the translation of the text and not so go around, if such a file is present.
YURA wrote: ↑November 19th, 2018, 11:29 am
enough to have the texts of the menu in a text file.
Right, I have collected all text from the menu (from menu.c), see the attachment.
But I think that SDLPoP.ini also contains most of these texts.
Thank you! Now the translation of the text and not so go around, if such a file is present.
Question, when you save the game F6 - why is the time of the game continues to go, and not be saved??? Can this drawback be eliminated?Pressing F9 shows a different time....
YURA wrote: ↑January 19th, 2019, 9:39 amQuestion, when you save the game F6 - why is the time of the game continues to go, and not be saved??? Can this drawback be eliminated?Pressing F9 shows a different time....
Maybe Super Adventure uses an older SDLPoP where F6 removes time, but...
YURA wrote: ↑January 19th, 2019, 9:39 amQuestion, when you save the game F6 - why is the time of the game continues to go, and not be saved??? Can this drawback be eliminated?Pressing F9 shows a different time....
Maybe Super Adventure uses an older SDLPoP where F6 removes time, but...
To change the start_minutes_left, you first have to remove the ";" from the start of that line.
I can't, or I can't.... it is necessary to keep with the times.... and then when you save F6 lost time - and to add, as the author set the goal to go for 60 minutes....
YURA wrote: ↑January 19th, 2019, 12:52 pmI can't, or I can't.... it is necessary to keep with the times.... and then when you save F6 lost time - and to add, as the author set the goal to go for 60 minutes....
Oh, you want to modify an already quicksaved game.
The quicksave data is in the file QUICKSAVE.SAV.
You would have to ask Falcury how to modify the time left.
Norbert wrote: ↑January 19th, 2019, 1:07 pm
Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
Thanks, Norbert! But I want to beat the game, as expected, but Falcury it is necessary to ask to make a normal save F6.
MOD-181, it is possible to change it under DOSBox?
Norbert wrote: ↑January 19th, 2019, 1:07 pm
Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
"Super Adventure.exe megahit" --- not run in SDLPoP (DOS)
Norbert wrote: ↑January 19th, 2019, 1:07 pm
Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
"Super Adventure.exe megahit" --- not run in SDLPoP (DOS)