Pause menu

Open-source port of PoP that runs natively on Windows, Linux, etc.
YURA
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Re: Pause menu

Post by YURA »

YURA wrote: November 19th, 2018, 11:29 am
David wrote: November 16th, 2018, 8:11 pm
YURA wrote: November 10th, 2018, 7:34 pm
Is there a text option?
Do you need the translated texts to appear in the menu, or would it be enough to have the texts of the menu in a text file?
enough to have the texts of the menu in a text file.
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Re: Pause menu

Post by David »

YURA wrote: November 19th, 2018, 11:29 am
David wrote: November 16th, 2018, 8:11 pm Do you need the translated texts to appear in the menu, or would it be enough to have the texts of the menu in a text file?
enough to have the texts of the menu in a text file.
Right, I have collected all text from the menu (from menu.c), see the attachment.
But I think that SDLPoP.ini also contains most of these texts.
Attachments
menu_texts.txt
(16.1 KiB) Downloaded 110 times
YURA
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Re: Pause menu

Post by YURA »

David wrote: December 3rd, 2018, 8:13 pm
YURA wrote: November 19th, 2018, 11:29 am
David wrote: November 16th, 2018, 8:11 pm Do you need the translated texts to appear in the menu, or would it be enough to have the texts of the menu in a text file?
enough to have the texts of the menu in a text file.
Right, I have collected all text from the menu (from menu.c), see the attachment.
But I think that SDLPoP.ini also contains most of these texts.
Thank you! Now the translation of the text and not so go around, if such a file is present.
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Re: Pause menu

Post by YURA »

YURA wrote: December 4th, 2018, 12:17 pm
David wrote: December 3rd, 2018, 8:13 pm
YURA wrote: November 19th, 2018, 11:29 am
enough to have the texts of the menu in a text file.
Right, I have collected all text from the menu (from menu.c), see the attachment.
But I think that SDLPoP.ini also contains most of these texts.
Thank you! Now the translation of the text and not so go around, if such a file is present.
Question, when you save the game F6 - why is the time of the game continues to go, and not be saved??? Can this drawback be eliminated?Pressing F9 shows a different time....
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Re: Pause menu

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YURA wrote: January 19th, 2019, 9:39 amQuestion, when you save the game F6 - why is the time of the game continues to go, and not be saved??? Can this drawback be eliminated?Pressing F9 shows a different time....
Maybe Super Adventure uses an older SDLPoP where F6 removes time, but...
Falcury wrote: February 16th, 2018, 11:14 pm
Norbert wrote: February 10th, 2018, 2:43 am I'm not sure whether the quicksave time penalty should be on by default...
Should that be changed?
In case I didn't answer, my opinion - maybe others disagree - is that F6 should not have a time penalty (by default).
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Re: Pause menu

Post by YURA »

Norbert wrote: January 19th, 2019, 10:26 am
YURA wrote: January 19th, 2019, 9:39 amQuestion, when you save the game F6 - why is the time of the game continues to go, and not be saved??? Can this drawback be eliminated?Pressing F9 shows a different time....
Maybe Super Adventure uses an older SDLPoP where F6 removes time, but...
Falcury wrote: February 16th, 2018, 11:14 pm
Norbert wrote: February 10th, 2018, 2:43 am I'm not sure whether the quicksave time penalty should be on by default...
Should that be changed?
In case I didn't answer, my opinion - maybe others disagree - is that F6 should not have a time penalty (by default).
Thanks, Norbert! As me remaking on a new version of - could you tell me, please, and the time and so little...which file is responsible for the time?
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Re: Pause menu

Post by Norbert »

YURA wrote: January 19th, 2019, 11:17 am[...] which file is responsible for the time?
With SDLPoP, that file is SDLPoP.ini.
The relevant lines in that file are

Code: Select all

enable_quicksave_penalty = true
and

Code: Select all

;start_minutes_left = 70
To change the start_minutes_left, you first have to remove the ";" from the start of that line.
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Re: Pause menu

Post by YURA »

Norbert wrote: January 19th, 2019, 12:18 pm
YURA wrote: January 19th, 2019, 11:17 am[...] which file is responsible for the time?
With SDLPoP, that file is SDLPoP.ini.
The relevant lines in that file are

Code: Select all

enable_quicksave_penalty = true
and

Code: Select all

;start_minutes_left = 70
To change the start_minutes_left, you first have to remove the ";" from the start of that line.
I can't, or I can't.... it is necessary to keep with the times.... and then when you save F6 lost time - and to add, as the author set the goal to go for 60 minutes....
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Re: Pause menu

Post by Norbert »

YURA wrote: January 19th, 2019, 12:52 pmI can't, or I can't.... it is necessary to keep with the times.... and then when you save F6 lost time - and to add, as the author set the goal to go for 60 minutes....
Oh, you want to modify an already quicksaved game.
The quicksave data is in the file QUICKSAVE.SAV.
You would have to ask Falcury how to modify the time left.
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Re: Pause menu

Post by Norbert »

Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
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Re: Pause menu

Post by YURA »

Norbert wrote: January 19th, 2019, 1:07 pm Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
Thanks, Norbert! But I want to beat the game, as expected, but Falcury it is necessary to ask to make a normal save F6.

MOD-181, it is possible to change it under DOSBox?
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Re: Pause menu

Post by Norbert »

YURA wrote: January 19th, 2019, 3:28 pm[...], but Falcury it is necessary to ask to make a normal save F6.
Just edit SDLPoP.ini, search for "enable_quicksave_penalty" and set it to false instead of true.

(Which is what I was trying to convey here.)
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Re: Pause menu

Post by YURA »

Norbert wrote: January 19th, 2019, 4:19 pm
YURA wrote: January 19th, 2019, 3:28 pm[...], but Falcury it is necessary to ask to make a normal save F6.
Just edit SDLPoP.ini, search for "enable_quicksave_penalty" and set it to false instead of true.

(Which is what I was trying to convey here.)
Thanks, Norbert!
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Re: Pause menu

Post by YURA »

Norbert wrote: January 19th, 2019, 1:07 pm Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
"Super Adventure.exe megahit" --- not run in SDLPoP (DOS)

Norbert! Help to install instead of 60 minutes-100 minutes, it will be enough to finish the game on time.
https://www.popot.org/custom_levels.php?mod=0000181
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Re: Pause menu

Post by Norbert »

YURA wrote: January 20th, 2019, 6:49 am
Norbert wrote: January 19th, 2019, 1:07 pm Or, you could start the game as "Super Adventure.exe megahit", and then press + (press Shift and "=" together) to increase the available time.
"Super Adventure.exe megahit" --- not run in SDLPoP (DOS)
You can create a PRINCE.BAT file with in it:

Code: Select all

"Super Adventure.exe" megahit
Then run (double click) PRINCE.BAT.
YURA wrote: January 20th, 2019, 6:49 amNorbert! Help to install instead of 60 minutes-100 minutes, it will be enough to finish the game on time.
https://www.popot.org/custom_levels.php?mod=0000181
Just edit SDLPoP.ini, search for "start_minutes_left", then:
- set it to 100 instead of 70, and
- remove the ';" that is in front of that line.

Code: Select all

start_minutes_left = 100
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