Oh, "enable_remember_guard_hp".
Nice.
Somewhat related. Playing with an invisible prince, where only sound effects and room switching helps you.Norbert wrote: ↑August 27th, 2017, 8:12 pm I wonder if it'd be possible to create a mod that's supposed to be played with your eyes closed. Probably with SDLPoP or MININIM, that the executable is modified to play specific sound effects that indicate the prince leaves a room or enters a different row. I'm not sure if this would work. Too much work to find out too, so I'm just writing about that this is something I was wondering.
[Edit: Hm. Or maybe only the prince could be visible and nothing else. Or perhaps just the prince and the potions? Or only the potions, and that one of the potions makes everything visible for half a minute or so?]
It does something odd with guards: they are only pushed down a bit. The intro and the cutscenes also look odd.
Code: Select all
seg008:1186 8B 5E 12 mov bx, [bp+chtab_id]
seg008:1189 D1 E3 shl bx, 1
seg008:118B 8B BF 38 43 mov di, chtab_addrs[bx]
seg008:118F 8B 5E 10 mov bx, [bp+id] ; <-- here
seg008:1192 D1 E3 shl bx, 1
seg008:1194 D1 E3 shl bx, 1
seg008:1196 C4 59 02 les bx, [bx+di+(chtab_type.images-4)]
seg008:1199 8B 46 0A mov ax, [bp+ybottom]
seg008:119C 26 2B 07 sub ax, es:[bx+image_type.height]
seg008:119F 40 inc ax
seg008:11A0 89 84 3A 3D mov midtable[si]+midtable_type.y, ax
Code: Select all
image_type* image = get_image(chtab_id, id - 1);
if (image == NULL) {
return 0;
}
midtable_item->y = ybottom - image->h/*height*/ + 1;
Their other apps also look like emulated DOS games, like Zool or Dangerous Dave.
I wonder what in-app purchases do, since the original games are not prepared for them.
https://github.com/ten#2015 wrote: Apart from active game development, public source code for some of the most influential games of all time, including Doom and Prince of Persia are archived in public repositories—certainly a better fate than being buried in the New Mexican desert.
Well, it was fun while it lasted.Norbert wrote: ↑March 8th, 2019, 12:09 amOr both, not using the down arrow and not using Shift?
[Edit: Hm... I don't think 'both' is possible. I cannot pass the second guard in level 2, because I cannot sheathe (put away) the sword.]
[Edit 2: Haha, I passed him with trick 35.]
[Edit 3: Finished levels 1 and 2 without using the down arrow or Shift.]
Well, last time I checked, there was no Shift on the SNES controller.
"Prince of Persia 1 Level 10 without SHIFT".
Yeah, you can't make that jump without Shift.
If down arrow is allowed, your level 11(2) is possible with hopping.David wrote: ↑March 9th, 2019, 9:24 pmYou'd also need a run-jump with grabbing on further levels:
* Level 8: In the rightmost room.
* Level 11: (1) In the second room, (2) before the exit.
* Level 12: (1) Right after you ran past the spikes, (2) right after the gate.
Although you can skip the second if you do a two-tile run-jump from above the gate.
You're right.
You're right again, I overlooked that shortcut.