Plus the screenshot.

So, could you finally get it to work?
There is a catch: On my system, the right Alt key is not mapped to the right Apple key. Maybe because it's an Alt Gr?
Code: Select all
10 PRINT PEEK(49249)>=128,PEEK(49250)>=128
20 GOTO 10
RUN
Not yet. I'll try to using your additional info.
Which, f.y.i., is the adamgreen version but with DebugKeys enabled and the level 7 copyright check nop'ed.
Can you be more specific?
That's good.
You need to press and hold numpad 0 and numpad "." together, and then press and hold Enter (or some other key).
You don't have to press them repeatedly, if that's what you mean by "spamming/smashing".
Do all of this after you press F2+Y, but before the "Apple //e" disappears from the top of the screen.
On Windows it works for me with either the regular Enter or the one on the numeric keypad.
I find your phrasing a little odd.
According to the source, there were two versions of the game: One for 5.25" disks, and one for 3.5" disks.Norbert wrote: ↑March 25th, 2018, 5:53 pm By the way, I'm curious about two things.
Did the official Apple II game ship with or without those Easter eggs?
And, what in the source code is it that enables/disables these Easter eggs?
(I'm asking because I don't understand why some disk images do not include the Easter eggs.
Funnily enough, the physically smaller 3.5" disk had *more* capacity.
Nice.
The PoP Classic remake had a butterfly with the same purpose:Norbert wrote: ↑February 23rd, 2019, 12:48 am https://vimeo.com/2281013
Maybe the flying star was meant to be like Navi, giving clues to help the prince progress.
https://www.ign.com/articles/2008/10/28/prince-of-persia-classic-review wrote: Also unnecessary is the optional butterfly that shows the prince where to go. Part of the charm of the original version was that there are some dead ends; but you only find out through exploration. The butterfly negates some of that if you leave it turned on.
Bunch more interesting things, see the attached screenshot.Norbert wrote: ↑April 14th, 2013, 3:48 pm It seems the scr/SS/ directory contains some images (PAC.SS11.png and SS10.png-SS14.png) of the missing room that's also visible on the back of the game's packaging.
I like how PHP was your 'weapon of choice'.
[Edit: And scr/F/DBS.png is a highscore table of deathbounce.]
[Edit on July 6, 2015: Also, David mentioned "the princess in fighting stance" (PAC.MOUSE).]
This image looks like there’s a key to open a door.