I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
PoP1 for SNES ending animations
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Various
Yes, in some of my mods, ending scenes made the prince dead in pit fall, or something else. Still will be good to know which method is used to generate those ending scenes.Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
You should try mine POPSnes Dev, this allow you to quickplay any level, and have other extra features.
Re: Various
Yeah, I even found a video on YouTube (in 2011) titled "Prince of Persia Bloopers" where the author had some fun with this.Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
I just can't find it now...
I still have a downloaded copy of the video, though, if someone is interested.
- doppelganger
- Vizier
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- Location: India
Re: Various
Actually, I noticed the same while I was making my mod.Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
So I modified my rooms so that the ending animations made sense.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Various
Maybe some video about this feature will be cool, to show the funny how it works..doppelganger wrote: Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.
Re: PoP1 for SNES ending animations
Moved posts to a new topic.
Here is it in 2 parts: You need to remove the second .zip extension of both files and unpack with 7-zip.
(Because for some reason 7-zip splits ZIP files in a non-standard way.)
I tried to attach the video that I mentioned earlier, but the forum says that it's too large... (5.5 MB)salvadorc17 wrote:Maybe some video about this feature will be cool, to show the funny how it works..
Here is it in 2 parts: You need to remove the second .zip extension of both files and unpack with 7-zip.
(Because for some reason 7-zip splits ZIP files in a non-standard way.)
Re: PoP1 for SNES ending animations
This is the video that David attached.
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- Calif
- Posts: 553
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Re: PoP1 for SNES ending animations
Really cool, which mods have been used for that?Norbert wrote:This is the video that David attached.
Re: PoP1 for SNES ending animations
I don't think it's any of the released mods.salvadorc17 wrote:Really cool, which mods have been used for that?
Instead, I guess that the author edited the levels specifically to make the ending funny.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: PoP1 for SNES ending animations
By some reason, i do think it uses one of my mods, i do loved to add logs, and movable floors in some levels.David wrote: Instead, I guess that the author edited the levels specifically to make the ending funny.