SDLPoP could be modified to make this possible.yaqxsw wrote:Yes, but it possible on PoP1? i not found this option
Maybe ask Falcury; I dunno.
SDLPoP could be modified to make this possible.yaqxsw wrote:Yes, but it possible on PoP1? i not found this option
I tested on Version RC2 and its work WOW I like this invisible walls and other illusion objectsNote that if you want to use SDLPoP's special fake tiles, you need to use "3.0 RC3" or "3.0".
Then you can "Ctrl + left mouse button" on tiles to access those special fake tiles.
Version "3.0 RC2" won't work (properly).
These are created with broken room links.SuavePrince wrote:how create endless room
I think your question is, are Pr1SnesLevEd and apoplexy compatible?salvadorc17 wrote:The version 3.0 is also compatible when using PrinceSnes level editor??
Also, keep in mind that Pr1SnesLevEd is a tried-and-tested application that has been successfully used to create various mods, while apoplexy's SNES level editing functionality was introduced less than a year ago. Finally, as you've probably read in other threads, I have personally stopped developing apoplexy. This means that, in the off-chance you would run into a bug in apoplexy that requires code modification to fix, you might be on your own.Norbert wrote:If you want to use both editors, IMO it currently makes (more) sense to use Pr1SnesLevEd for polishing after using apoplexy for prototyping.