Doorsystem in apoplexy

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).
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yaqxsw
Wizard Scribe
Wizard Scribe
Posts: 727
Joined: June 18th, 2012, 3:35 pm
Location: Germany

Doorsystem in apoplexy

Post by yaqxsw »

Hello, i have most door problen, because i don't well understand, what is button Y and N.... :?:
When I choose the number drop, they not always open. Or when I dial number of drop of 5 Y and I point the door, and then I insert 6 Y and I point to another that at the same time opened. But one door doesn't open.. :cry:
Or that sometimes drop open one door of 4 Y and other 5 N... both shouldn't open.

Can anywhere open new Version Apoplexy, which normal door system. Door is important in this game.
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Norbert
The Prince of Persia
The Prince of Persia
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Joined: April 9th, 2009, 10:58 pm

Re: Doorsystem in apoplexy

Post by Norbert »

yaqxsw wrote:[...], because i don't well understand, what is button Y and N.... :?:
Raise and drop buttons (tiles) are linked to one or more events.
A raise button that has event 12 ("E:12") associated with it, will execute that particular event when the prince steps on it.
If you'd want that raise button to open another (a second) door, you can use the next event, so event (12 + 1 =) 13, to do so.
In other words: after event 12, you'd want event 13 to be executed.
You tell apoplexy to do this by checking "Y" after "After this event, automatically execute the next one:".
If you don't want event 14 to be executed after event 13, you need to edit event 13 and check "N" there.
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