Norbert wrote: ↑September 22nd, 2019, 7:45 am
The trailer for the mod that I'll release on September 28th.
Heh.
Except I don't understand what Jaffar is saying at 0:25-0:26. "but they're thinner too"?
"...but there's timber too."
One day I'll buy myself a better microphone.
Re: Neon Persia
Posted: September 28th, 2019, 8:52 pm
by Emiliano
I haven't played, but I suppose this is a good mod
Re: Neon Persia
Posted: September 28th, 2019, 11:24 pm
by 4DPlayer
Emiliano Fierro wrote: ↑September 28th, 2019, 8:52 pm
I haven't played, but I suppose this is a good mod
It is kind of hard to get accustomed to the new environment, but the levels themselves are easy to handle.
Re: Neon Persia
Posted: October 4th, 2019, 11:34 pm
by 4DPlayer
Wow, Norbert! You created a whole new world for the Prince!
At level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
A
B
Re: Neon Persia
Posted: October 5th, 2019, 12:00 am
by Norbert
4DPlayer wrote: ↑October 4th, 2019, 11:34 pmAt level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
4DPlayer wrote: ↑October 4th, 2019, 11:34 pmAt level 2, there is something that is stopping me. These two rooms are hard to handle. Suppose they are A and B. In A, I open the raise button to open the gate in B, but I knock down too many loose tiles to go back to the newly opened gate in B. I've tried about everything, but I break too many ties.
Yes, it's a puzzle.
Attached is a hint.
Ok, so I need to loose one health. Then, I will concentrate on breaking as little tiles as possible to get back.
Re: Neon Persia
Posted: October 13th, 2019, 4:41 pm
by Norbert
This mod is now playable with SDLPoP. SDLPoP 1.20, that is.
To use SDLPoP 1.20 with apoplexy, simply delete the SDLPoP/ directory from apoplexy, and apoplexy will (re)download SDLPoP 1.20.
Re: Neon Persia
Posted: October 14th, 2019, 3:38 pm
by YURA
New version 1.20-removed glitches with tiles, but I want to check on the MOD - 194 temple of Chaos-it is necessary to re-pass the level, and the preservation does not help, the glitch remains the same....not opening?!