Hacking the SNES ROM
Re: Hacking the SNES ROM
What exactly are you trying to do?
For The Lost Bottle (Chapter 1), I see:
0x10F5 "TRAINING MODE !!" -> " TRICKS MODE "
0x1278 "CONTINUE" -> "PASSWORD"
0x1284 "TRAINING" -> "TRICKS "
0xCA2F "TRAINING !!" -> " TRICKS ! "
0xCAEF "TRAINING" -> " TRICKS "
Do you want to change the level numbers?
For The Lost Bottle (Chapter 1), I see:
0x10F5 "TRAINING MODE !!" -> " TRICKS MODE "
0x1278 "CONTINUE" -> "PASSWORD"
0x1284 "TRAINING" -> "TRICKS "
0xCA2F "TRAINING !!" -> " TRICKS ! "
0xCAEF "TRAINING" -> " TRICKS "
Do you want to change the level numbers?
Re: Hacking the SNES ROM
Sorry, I saw again and there is Tricks 1. But I want to take off the number:
See? I just want (Tricks!!) not that number (5)
See? I just want (Tricks!!) not that number (5)
May the Moon light your path.
Re: Hacking the SNES ROM
To hide the level number of training levels:NITM-T wrote:Sorry, I saw again and there is Tricks 1. But I want to take off the number:
See? I just want (Tricks!!) not that number (5)
At offset xCAA8 (headerless ROM) or xCCA8 (headered ROM) change 20 F9 CA to 4C 36 CB.
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Re: Hacking the SNES ROM
I'm glad to see you appreciate my ideas of "tricks training" !
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Re: Hacking the SNES ROM
Yesterday I trained some tricks with your mod.spartacus735 wrote:I'm glad to see you appreciate my ideas of "tricks training" !
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Re: Hacking the SNES ROM
Sound good to me , I will improve this idea of "tricks mode" for the "lost bottle" V2 coming soon.
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Re: Hacking the SNES ROM
Is possible to expand training level after 5, and to reduce the normal levels below 20, or change level orders i mean..David wrote: To hide the level number of training levels:
At offset xCAA8 (headerless ROM) or xCCA8 (headered ROM) change 20 F9 CA to 4C 36 CB.
Re: Hacking the SNES ROM
Yep ^_^! That was a cool ideia of yours and I made one too. it's just the level 5, but is for more fun for the mod.spartacus735 wrote:I'm glad to see you appreciate my ideas of "tricks training" !
May the Moon light your path.
Re: Hacking the SNES ROM
I have a question here.
Is it possible to delete/skip levels in the SNES version? Maybe via hex editing?
This first mod I am doing I am planning to have only 10 levels, as I want to do something relatively quick for this one and don't want to take too much time by doing 20 levels.
Is it possible to delete/skip levels in the SNES version? Maybe via hex editing?
This first mod I am doing I am planning to have only 10 levels, as I want to do something relatively quick for this one and don't want to take too much time by doing 20 levels.
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Re: Hacking the SNES ROM
I'd say at the very least it should be possible to change the level and room where the prince wins.
Actually, Pr1SnesLevEd has File -> Hacks..., with "Starting level" on the starting tab.
This means you could have the player start in level 11, and either keep the first 10 levels as the default or clear them.
Re: Hacking the SNES ROM
On the "Jaffar's level" tab, there is a hack titled "show ending when next level would be: [Jaffar's level]".
But it doesn't seem to do work. For example if I set it to level 2 then the game should end after I complete level 1. But it doesn't.
As for the room, it's on the "special exits" tab. But it works together with the previous hack, which doesn't work.
Update: It seems that you have to disable a check.
Code: Select all
01:EF76: ad 44 05 LDA $0544 ; next level
01:EF79: c9 14 CMP #$14 ; <-- the above mentioned hack changes this
01:EF7B: d0 13 BNE $ef90 ; show cutscene for level
01:EF7D: 20 3b e9 JSR $e93b ; calc remaining min/sec?
01:EF80: ad 27 05 LDA $0527 ; remaining min
01:EF83: 0d 29 05 ORA $0529 ; remaining sec
01:EF86: f0 05 BEQ $ef8d
01:EF88: ad b5 04 LDA $04b5 ; teleport back? (Jaffar)
01:EF8B: f0 03 BEQ $ef90 ; show cutscene for level
01:EF8D: 4c d3 f3 JMP $f3d3 ; show ending?
change: 03 to 00
Then you can change the level number in the above mentioned hack.
I have tested this, it worked for me.
Re: Hacking the SNES ROM
Hello again! I have a question which I will try to explain as clear as I can, with the help of a video.
I want to have loose tiles that you can stand and run, until a switch is pressed and the tiles fall (0:00 - 0:16).
But I want the floor also to look just like normal floor, but if I try to do that, you cannot stand on those loose tiles. (0:18-0:27)
Is there a way to fix this?
I want to have loose tiles that you can stand and run, until a switch is pressed and the tiles fall (0:00 - 0:16).
But I want the floor also to look just like normal floor, but if I try to do that, you cannot stand on those loose tiles. (0:18-0:27)
Is there a way to fix this?
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Re: Hacking the SNES ROM
You need to hex-edit the rom for this.
Search: B9 80 E0 F0 06 4A
Replace: B9 80 E0 4A F0 05
Then any loose floor with modifier=1 will look like a regular floor.
Technical details:
Spoiler: show
Re: Hacking the SNES ROM
I found two matches on the hex-editor, one in between offsets 0025781 and 0025810, and the other on offset 0026100. ¿Both have to be modified or just one?
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