This document, useful only to programmers, explains how to add extended tiles to apoplexy. Examples of extended tiles are SDLPoP's fake tiles, and MININIM's big poison potion. I don't expect anyone to add more extended tiles to apoplexy, but at least now there's a proper how-to.
http://www.popot.org/documentation/docu ... oplexy.pdf
Documentation: Adding Extended Tiles to apoplexy
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Documentation: Adding Extended Tiles to apoplexy
Just by curiosity why you decided to add this information, there is some extension of apoplexy planned in SDLPOP??
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Documentation: Adding Extended Tiles to apoplexy
I created the document because as the application's programmer I'm the person for whom it's easiest to figure out and explain(*) all that is necessary to add extended tiles to apoplexy. I chose to write down this information now and not later because I too are likely to forget details over the years. I've personally stopped working on apoplexy, but I'm aware it's still being used and therefore I want to provide other people with proper documentation regarding - and thus options to expand - some of the program's functionalities.salvadorc17 wrote:Just by curiosity why you decided to add this information, there is some extension of apoplexy planned in SDLPOP??
(*) The English language has no proper equivalent for the Dutch word "uiteenzetten".
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Documentation: Adding Extended Tiles to apoplexy
Yes, i like the idea of extending the compatibility to custom engines, i have tried myself with Prince of Persia Net, and got good results, but i was not able to include those custom tiles, now with this guide, i think will be easy to do, will try it when achieve my apoplexy to snes converter..
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame