Here is what I figured out from the SNES music format so far.
The file also contains (an attempt of) the music converted to MIDI.
The melody seems to be right, only the instruments are wrong.
SNES music format
SNES music format
- Attachments
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- pop1snes_music.zip
- (746.4 KiB) Downloaded 214 times
Re: SNES music format
The way to fix this would be to convert to a Module file instead of MIDI.David wrote:the instruments are wrong
Unlike MIDI files, those files also contain the sound samples of instruments.
Re: SNES music format
Or perhaps bundle an appropriate SoundFont along with the MIDI.David wrote:The way to fix this would be to convert to a Module file instead of MIDI.
Unlike MIDI files, those files also contain the sound samples of instruments.
Re: SNES music format
And a MIDI player that can use custom SoundFonts. As soon as I find one...Andrew wrote:Or perhaps bundle an appropriate SoundFont along with the MIDI.
Re: SNES music format
I don't really know what you are trying to do, but I think TiMidity++ might do what you want?
Re: SNES music format
I'm trying to make a custom SoundFont that matches what the game uses.Norbert wrote:I don't really know what you are trying to do,
(I already extracted the samples from the game into WAV files.)
And I need a MIDI player that can use that.
In the meantime I found FluidSynth, but thanks!Norbert wrote:but I think TiMidity++ might do what you want?
For SoundFont editing, I downloaded Polyphone.
Re: SNES music format
I meant, to what end? Just for fun and/or the technical challenge?
Because to get recordings of the music, one could simply record the output device.
Because to get recordings of the music, one could simply record the output device.
Re: SNES music format
From the SDLPoP thread:David wrote:And a MIDI player that can use custom SoundFonts. As soon as I find one...
Andrew wrote:how about using something like FluidSynth, FMOD Ex, DUMB, BASS/BASSMIDI etc.? Then we can have (with something like BASSMIDI for example) support for MP3, MP2, MP1, OGG, WAV, AIFF, MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), MIDI (including SF2 and SFZ SoundFonts)...
Re: SNES music format
Something like that.Norbert wrote:I meant, to what end? Just for fun and/or the technical challenge?
Last time I tried FluidSynth, but it gave me this error: (for each channel in 0..7)
Code: Select all
fluidsynth: warning: Instrument not found on channel 0 [bank=0 prog=40], substituted [bank=0 prog=0]
Anyway, now it plays something pretty similar to the original... with some glitches... and it's too quiet.
The attached file contains the new MIDIs, the custom SoundFont, and the waves it was made from.
- Attachments
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- pop1snes_music_custSF.zip
- (356.67 KiB) Downloaded 155 times