David wrote:segra wrote:- Clean it up completely / migrate functions out of the generic seg* files ?
Maybe, but it's not urgent.segra wrote:- POP2 Support?
PoP2 is very different from PoP1, so that would be a separate project.
The current status of PoP2 disassembly is here: viewtopic.php?p=14786#p14786
yeah i did see that ... was thinking, if your interested.... i have no issue taking a chunk of dis-assembley, and giving you a block of C code back if it can help such a project...
David wrote:segra wrote:- Apple / Amiga data support?
Amiga graphics is identical to the DOS, so why?
Apple: It makes sense, but is it worth?
Alright good... if we clean up POP1 enough... it could be made into a single engine (or perhaps i spent too long with ScummVM... )
I was wondering more about sound data from the Amiga (already checked the graphics comparing with WinUAE and noticed its identical...).. we can improve the current graphics slightly by using SDL2 Scaler (slightly anyway, it depends on your res... my final output is 2560x1440.. so it looks blocky no matter what -:) )
and, cool.. I'm very interested in helping out where I can, POP has been a big interest of mine since i was young (ive got an original POP2 box somewhere that was a 9th birthday present)... but was playing it on the Amiga long before that (POP1 that is)...
and am happy to help out whenever I can (not sure if you looked through my GitHub profile or not, but I've a lot of experience in reverse engineering / re implementing software on multiple platforms.. C64/Amiga/Dos)