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MrBin
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Posts: 1
Joined: January 21st, 2023, 11:37 pm

Greetings

Post by MrBin »

Hello. This full nick is MrBinary, but my friends call it MrBin.

Currently, I'm working on a different fangame in my spare time, which should be ready in some months. In the meantime, I'll be studying everything I'll need for my next project- an open-source C port of PoP2 for the Sega Genesis/MegaDrive, hopefully better than the unfinished port. I made a game engine and it's ready to go. But I'm not gonna lie, all this is the master plan to, eventually, pull a TobyFox and have an easier track for selling games of our own, with friends.

When I was a child I had access to a PC with many MS-DOS games, it had PoP1 among them, and I... found it far better and fun than Aladdin lol. I know this game like the back of my hand now. PoP2, not so much since I had no chance to play it until I remembered a few days ago. I can't even beat it yet! it's easy to get lost. Somehow this project is my way to force myself to fully learn the game. But technically it seems pretty similar to PoP1, I think the main visible differences (ignoring the new "objects") are the capability of switching tilesets, and having "invisible" rooms with a two-layer background on it.

I'm pretty much a noob to PoP. I learnt that level editors exist like 2 days ago, and I have yet to read Mechner's documents or some source code, be it official or unofficial. I don't know the 6502 instruction set yet, but I can learn it if necessary. As of this moment, my main concern is finding documentation on the physics; I have lots of questions such as "does collision radius work according to every individual sprite's width/height?" "what are the player's speeds for running or jumping?" and so on.

Anyways, thanks for reading, and thanks for letting me in. See you next time!
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