viewtopic.php?f=112&t=3571
Somehow, I got those colors myself when I was experimenting with some level editing.
It's sort of a long story.
Ok, first I decided to get a CusPop with Level 3 Guard Type as GUARD.
Then, instead of editing the level with apoplexy 3.6, I decided to dig out Apoplexy 1.2b.
Now, in 1.2b, changes made with the exe aren't recognized, so it still shows the skeleton sprites as the only guard option for level 3. I thought "what's the harm" in adding them?
And then the game generated these guys: Pretty cool that I sort of got these colors myself. I could give you guys my Levels.DAT to examine if you want.
I also decided to experiment with how these colors would match on all the GAURD.DAT files available.
Spoiler: show