The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod.

They are even roughly in the same place within the room.
The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod.
It's a sign!!! Well, hopefully not a sign that my code should try to support original bugs to this extent...David wrote: ↑May 17th, 2025, 12:25 pm The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod.
They are even roughly in the same place within the room.
Code: Select all
//"Guard run" sword frames:
sword_tbl_pop2[88].id--; sword_tbl_pop2_shortSword[88].id--;
sword_tbl_pop2[100].id--; sword_tbl_pop2_shortSword[100].id--;
sword_tbl_pop2[86].id--; sword_tbl_pop2_shortSword[86].id--;
sword_tbl_pop2[83].id--; sword_tbl_pop2_shortSword[83].id--;
sword_tbl_pop2[80].id--; sword_tbl_pop2_shortSword[80].id--;
sword_tbl_pop2[97].id--; sword_tbl_pop2_shortSword[97].id--;
//"Guard start run" sword frames
sword_tbl_pop2[77].id--; sword_tbl_pop2_shortSword[77].id--;
sword_tbl_pop2[78].id--; sword_tbl_pop2_shortSword[78].id--;
sword_tbl_pop2[79].id--; sword_tbl_pop2_shortSword[79].id--;
sword_tbl_pop2[82].id--; sword_tbl_pop2_shortSword[82].id--;
sword_tbl_pop2[85].id--; sword_tbl_pop2_shortSword[85].id--;
sword_tbl_pop2[89].id--; sword_tbl_pop2_shortSword[89].id--;
//"Guard running jump" sword frames
sword_tbl_pop2[87].id--; sword_tbl_pop2_shortSword[87].id--;
sword_tbl_pop2[92].id--; sword_tbl_pop2_shortSword[92].id--;
sword_tbl_pop2[95].id--; sword_tbl_pop2_shortSword[95].id--;
sword_tbl_pop2[91].id--; sword_tbl_pop2_shortSword[91].id--;
sword_tbl_pop2[101].id--; sword_tbl_pop2_shortSword[101].id--;
sword_tbl_pop2[98].id--; sword_tbl_pop2_shortSword[98].id--;
sword_tbl_pop2[99].id--; sword_tbl_pop2_shortSword[99].id--;
sword_tbl_pop2[81].id--; sword_tbl_pop2_shortSword[81].id--;
sword_tbl_pop2[93].id--; sword_tbl_pop2_shortSword[93].id--;
sword_tbl_pop2[96].id--; sword_tbl_pop2_shortSword[96].id--;
sword_tbl_pop2[94].id--; sword_tbl_pop2_shortSword[94].id--;
//"Guard end run" sword frames
sword_tbl_pop2[90].id--; sword_tbl_pop2_shortSword[90].id--;
sword_tbl_pop2[84].id--; sword_tbl_pop2_shortSword[84].id--;