R3 wrote:
but, what if i encounter the problem again?
if i copy PRINCE.EXE from the original version, will this fix the problem?
That solves the palace graphics problem.
However, this mod has some other PRINCE.EXE changes as well, and you will lose them if you use the original PRINCE.EXE.
diffpop lists the following:
Code: Select all
[ DIFF ] starting minutes left: 75 (default: 60)
[ DIFF ] hit points: 12 (default: 10)
[ DIFF ] hit points: 12 (default: 10)
[ DIFF ] environment demo level: 1 (default: 0)
[ DIFF ] WDA in palace: 0 (default: 1; readoperation: if(116,1,0);)
[ DIFF ] WDA in palace: 0 (default: 1; readoperation: if(116,1,0);)
[ DIFF ] WDA in palace: 0 (default: 1; readoperation: if(116,1,0);)
[ DIFF ] WDA in palace: 0 (default: 1; readoperation: if(116,1,0);)
[ DIFF ] WDA in palace: 0 (default: 1; readoperation: if(116,1,0);)
[ DIFF ] WDA in palace: 0 (default: 1; readoperation: if(116,1,0);)
[ DIFF ] level 6: 6 (default: 5)
[ DIFF ] level 12a: 200 (default: 4)
[ DIFF ] level 12b: 12 (default: 6)
[ DIFF ] princess level: 5 (default: 0)
[ DIFF ] guard resources level 12a: 2 (default: 4)
[ DIFF ] guard resources princess level: 4 (default: 65535)
[ DIFF ] font color-red: 36 (default: 63; readoperation: multiply(4.0615);floor;)
[ DIFF ] font color-green: 49 (default: 63; readoperation: multiply(4.0615);floor;)
[ DIFF ] Reduce if there are more than: 20 (default: 15)
[ DIFF ] Reduce to minutes: 20 (default: 15)
[ DIFF ] Version text in 1.0: THE CASTLE OF DREAMS (default: PRINCE OF PERSIA V1.0)
[ INFO ] Found 21 differences.
You have two choices if you want to keep these:
a) Hex-edit the mod's PRINCE.EXE not to use WDA in palace.
b) Make a new PRINCE.EXE with CusPoP with all these changes except WDA.
(By the way, Norbert, it would be useful if diffpop told me *what* is 200 on level 12a, for example.
I.e. it should either display the name attribute of the containing <folder> and <hack> tags,
or come with a custom princehack.xml that has more informative names in <read> tags.)