Snes Mod: Dark Castle V3 Final (Dec14)
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Snes Mod: Dark Castle V3 Final (Dec14)
Hi to all, this is my new snes mod, im also finishing a Prince Evolution mod.
Features: New palettes and new logical levels.
Version 3 - 16 Levels modified.
Dowload here: http://www.mediafire.com/?g7300wzxoodujgl
Prince of Persia Dark Castle.
New Mod with Snes Editor 2011.
Features: New palettes and new logical levels.
Version 3 - 16 Levels modified.
Dowload here: http://www.mediafire.com/?g7300wzxoodujgl
Prince of Persia Dark Castle.
New Mod with Snes Editor 2011.
Last edited by salvadorc17 on December 14th, 2011, 3:10 am, edited 6 times in total.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle
Why dont have any answers, lets say if you like or dont like the mod...
Expecting questions or suggestions...
Expecting questions or suggestions...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: New Snes Mod: Dark Castle
I can be the first, you deserve someone answers you. Well I played at least the first 2 level, and I liked them. I'm at the 3rd level now, it seems to be difficult, but nice.salvadorc17 wrote:Why dont have any answers, lets say if you like or dont like the mod...
Expecting questions or suggestions...
When I have time I will play the rest. For now, it's an 8 in a scale of 1 to 10.
This will be my face if you can't win any of my mods
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle
Thanks for you aprecciation men, your mod Miracles Doesnt Exist is also a very good. But i recommend you can include palette mods in the levels.
Good day...
Good day...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: New Snes Mod: Dark Castle
I'm working in my 2nd snes mod, it has new palette in some levels, like light blue to seem like an icy level.salvadorc17 wrote:Thanks for you aprecciation men, your mod Miracles Doesnt Exist is also a very good. But i recommend you can include palette mods in the levels.
Good day...
This will be my face if you can't win any of my mods
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle
I'm working in my 2nd snes mod, it has new palette in some levels, like light blue to seem like an icy level.
Ok, i undertand, how much time you spend in the Prince edition, because i can say it have took me a long time to do Prince Evoution 20 levels without palettes changes.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: New Snes Mod: Dark Castle
It depends of how many time I spend creating a level, and every few days to make one. To make the levels it took me a month, and to finnish the hole mod it took me 3 months, because it came to me new ideas to finnish decorating and some other features.salvadorc17 wrote:I'm working in my 2nd snes mod, it has new palette in some levels, like light blue to seem like an icy level.
Ok, i undertand, how much time you spend in the Prince edition, because i can say it have took me a long time to do Prince Evoution 20 levels without palettes changes.
This will be my face if you can't win any of my mods
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle
Yeah is truth, it really took many time.
Can you explain me, if is possible to convert PC levels to Snes, because you also have pc mod Miracles Doesnt Exist. Expect asnwer....
Can you explain me, if is possible to convert PC levels to Snes, because you also have pc mod Miracles Doesnt Exist. Expect asnwer....
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: New Snes Mod: Dark Castle
I made the pc Miracles Don't Exist before the snes version, the pc version has the original levels, I mean the original pc levels made by me, and I decided to have it with snes graphics (not snes version yet). So I changed the vdungeon.dat, vpalace.dat, etc. to make it like if it is from snes. But later I discovered the way to play the original Jordan Mechner's PoP 1 snes game. And later I discovered the level editor, so I started to create levels. Then I thought "Why don't I make a snes console version from one of my pc mods", so I chose Miracles Don't Exist. I started to create the levels, followed by the pc mod, and making some modifications (if you have played te pc mod and the snes mod you will see the modifications).salvadorc17 wrote:Yeah is truth, it really took many time.
Can you explain me, if is possible to convert PC levels to Snes, because you also have pc mod Miracles Doesnt Exist. Expect asnwer....
I didn't convert the pc mod to snes mod, I've just used the pc levels to make the snes levels with the snes level editor. The real thing is that I don't know if the pc mod can be "converted" to snes mod, I think the convertion means doing some hacking or someting about that to both versions, and their files.
Hope you did understand me, it's difficult to me to explain the whole thing in english . I'm really sorry if I speak too badly I know these from english, I speak the best I can.
This will be my face if you can't win any of my mods
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle
-To robert:
I understand you, is very complicated thing, and you do the logical. I dont like pc mods because im not familiarized with the Apoplexy and Roomshaker level editor for pc. Im a great fan or Snes and i will continue modding with Snes level editor (Very grateful to the creator). Your mod is incredible, im waiting the new with palettes changes. And if you have time complete my mod Dark Castle and do suggestions about it.
I understand you, is very complicated thing, and you do the logical. I dont like pc mods because im not familiarized with the Apoplexy and Roomshaker level editor for pc. Im a great fan or Snes and i will continue modding with Snes level editor (Very grateful to the creator). Your mod is incredible, im waiting the new with palettes changes. And if you have time complete my mod Dark Castle and do suggestions about it.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle V1.2
-News November 20.
-To all people:
The mod will be complete with only 14 Levels because the new year is coming and im working on different projects not related to Prince. Thanks for compression.
-To all people:
The mod will be complete with only 14 Levels because the new year is coming and im working on different projects not related to Prince. Thanks for compression.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Snes Mod: Dark Castle V1.2
-News November 28.
-Add 4 levels to mod. (12 levels with new tile palette)
-Some bug improves.
DOWNLOAD:
http://www.mediafire.com/?jj50qz7j95exk5u
Prince of Persia Dark Castle. Snes Mod. 2011.
-Add 4 levels to mod. (12 levels with new tile palette)
-Some bug improves.
DOWNLOAD:
http://www.mediafire.com/?jj50qz7j95exk5u
Prince of Persia Dark Castle. Snes Mod. 2011.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Snes Mod: Dark Castle V2.1 NEW (Nov28)
-News December 14.
Dark Castle: Version final.
-Modified 16 levels.
-Some bug improves.
DOWNLOAD:
http://www.mediafire.com/?g7300wzxoodujgl
Prince of Persia Dark Castle. Snes Mod. 2011.
Dark Castle: Version final.
-Modified 16 levels.
-Some bug improves.
DOWNLOAD:
http://www.mediafire.com/?g7300wzxoodujgl
Prince of Persia Dark Castle. Snes Mod. 2011.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Snes Mod: Dark Castle V3 Final (Dec14)
Your MOD is great! I'm playing it through Vizzed and am currently stuck in level 5. I gotta make that damn last gate open somehow lol