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Re: Removing default rooms and tiles (large topic)

Posted: June 27th, 2020, 10:13 am
by David
Emiliano Fierro wrote: June 23rd, 2020, 5:55 am Sorry to disturb again, I would like to treat room 23 of level 12a like a regular room (disabling exiting by entering this room)
This way I would force the game to end the level using an exit level door
Doing this I would finally separate level 12a and 12b
I don't know if this can be modified in CusPoP I haven't fully explored CusPoP, anyway I need both, Hex editing and CusPoP feature
Search: 83 3E 9E 0F 0C 75 16
Change: 0C to CC (offset is 0x2234 in unpacked v1.0)

It's also in CusPoP, under "Set up level 12 ending".