PoP1 SNES graphics extractor
Posted: July 8th, 2018, 10:53 am
Hello everyone,
Here is the newer version of the PoP1 SNES graphics extractor, which I mentioned here: viewtopic.php?p=24221#p24221
This is based on the improved (more readable) source code that Norbert PM'ed me back in 2016.
Additions to the functionality since the previous release:
* The menu/intro font is exported (00.bmp).
* Palettes are exported (04.bmp, 08.bmp, 12.bmp, 16.bmp, 20.bmp, 24.bmp, 28.bmp, 32.bmp, 36.bmp, 40.bmp, 68.bmp, 69.bmp).
* Levels are exported (41.bin - 67.bin), even though they are not graphics.
* Hit point graphics are exported (70.bmp).
* Princess room torch graphics are exported (73.bmp).
* The ending font (74.bmp) has a grayscale palette instead of the all-black one.
Note that this ZIP doesn't contain any exported graphics, only the program, written in PHP.
Here is the newer version of the PoP1 SNES graphics extractor, which I mentioned here: viewtopic.php?p=24221#p24221
This is based on the improved (more readable) source code that Norbert PM'ed me back in 2016.
Additions to the functionality since the previous release:
* The menu/intro font is exported (00.bmp).
* Palettes are exported (04.bmp, 08.bmp, 12.bmp, 16.bmp, 20.bmp, 24.bmp, 28.bmp, 32.bmp, 36.bmp, 40.bmp, 68.bmp, 69.bmp).
* Levels are exported (41.bin - 67.bin), even though they are not graphics.
* Hit point graphics are exported (70.bmp).
* Princess room torch graphics are exported (73.bmp).
* The ending font (74.bmp) has a grayscale palette instead of the all-black one.
Note that this ZIP doesn't contain any exported graphics, only the program, written in PHP.