Hello I've just editet the cutscenes with CusPop, meaning i just changed the existing ones to another which worked fine.
But when i test play my game there is suddenly a cutscene after level 1 where ther shouldn't be a cutscene at all by default.
And this cutscene is a weird one to, because vizier is standing on the pillows facing left.
I went back to CusPop and checked, after level 1 it says "none" and i also checked my editet graphics if theres any mistake.
None at all, the damn cutscene ruining my whole work on this mod. Can anyone please help me.
Thank you.
CusPop Cutscene where there shouldn't be one
Re: CusPop Cutscene where there shouldn't be one
I tried your new mod, but it does not have any cutscene between level 1 and 2.
Did you fix it somehow?
I see that the byte at offset 0x6153 is changed from 0x74 to 0xEB, this disables cutscenes altogether.
Similarly for the other levels.
So the cutscene after level 1 is specified for level 2.
Additionally, CusPop has a warning under Cutscenes: "don't change a value from/to none".
If I set level 2 to "none", then the game just hangs after level 1.
I think this happens because the same sprite bank holds different images depending on the level number.
Namely, the sprite bank which has the sleeping/lying princess from level 3 onward, instead has Jaffar before level 3.
https://github.com/NagyD/SDLPoP/blob/ma ... g003.c#L78
https://github.com/NagyD/SDLPoP/blob/ma ... #L673-L674
This may be a holdover from the Apple II original, where levels 0-2 were on the first side of the disk, and levels 3-15 were on the second side.
Did you fix it somehow?
I see that the byte at offset 0x6153 is changed from 0x74 to 0xEB, this disables cutscenes altogether.
The selection for level 1 specifies the cutscene before level 1.elmaton wrote: ↑August 13th, 2023, 11:04 am But when i test play my game there is suddenly a cutscene after level 1 where ther shouldn't be a cutscene at all by default.
[...]
I went back to CusPop and checked, after level 1 it says "none" and i also checked my editet graphics if theres any mistake.
Similarly for the other levels.
So the cutscene after level 1 is specified for level 2.
Additionally, CusPop has a warning under Cutscenes: "don't change a value from/to none".
If I set level 2 to "none", then the game just hangs after level 1.
To reproduce what's on your screenshot, I need to select "Princess sleeping" for Level 2.
I think this happens because the same sprite bank holds different images depending on the level number.
Namely, the sprite bank which has the sleeping/lying princess from level 3 onward, instead has Jaffar before level 3.
https://github.com/NagyD/SDLPoP/blob/ma ... g003.c#L78
https://github.com/NagyD/SDLPoP/blob/ma ... #L673-L674
This may be a holdover from the Apple II original, where levels 0-2 were on the first side of the disk, and levels 3-15 were on the second side.
Re: CusPop Cutscene where there shouldn't be one
Thank you for the reply.
I fixed my problem indeed by deactivating all cut scenes.
Since i used the princess sprite for my beginning cutscene, the only image that would be available is princess sleeping, so i decided to deactivate all the cutscenes.
So before i deactivatet all scenes i changed everyone of them to princess sleeping since it was the only image available for me.
And then the problem with the jaffar cutscene occured.
Since i couldn't deactivate one cutscene alone I had to deactivate them all
I fixed my problem indeed by deactivating all cut scenes.
Since i used the princess sprite for my beginning cutscene, the only image that would be available is princess sleeping, so i decided to deactivate all the cutscenes.
So before i deactivatet all scenes i changed everyone of them to princess sleeping since it was the only image available for me.
And then the problem with the jaffar cutscene occured.
Since i couldn't deactivate one cutscene alone I had to deactivate them all