Moscow Tracer wrote:Can you record tutorial video, how to make MODs with different color graphics (like yours Prince of Walteria for example) and add them to the Total Pack?
Adding them to the Total Pack...
- Short answer:
Total Pack will use the (custom) graphics of the mod itself if you check the checkbox "Use Original Graphics".
- Long answer:
On popot.org, when I add a mod, I manually (= by hand) specify its executable name.
In most cases it is "PRINCE.EXE", but sometimes people use a different filename.
An example is the mod
4D Prince of Persia, which uses "4D_PRIN.EXE".
After I've added the mod, popot.org automatically updates a large
mods.xml file.
That mods.xml includes "s_executable" entries that specify which executable name each mod uses.
If you look at that XML file, you will see that the mod with id 0000002 is
4D Prince of Persia and that it uses s_executable "4D_PRIN.EXE".
That mods.xml is being used by Total Pack. Total Pack downloads that mods.xml to see which executable it should launch (start) for each mod.
Executables such as PRINCE.EXE include information about which DAT files the mod uses.
This means that if someone modified, for example, palace graphics (VPALACE.DAT) that the executable automatically uses the modified graphics.
This also means that any modifications, colors or otherwise, made to DAT files are automatically being used by Total Pack.
As long as you check the checkbox "Use Original Graphics".
As for modifying graphics, there are three options:
1. (easy) Ask starwindz to add SDLPoP support to Total Pack. Then use SDLPoP and simply edit the images in its data/ directory.
2. (medium) Don't use SDLPoP and don't modify palettes. Palettes are a given, finite set of colors. You will use the palettes of the original images. You will need to learn how to export and import images using PR (popot.org has
scripts that can help you). And you will need to learn how to use the colormap. If you use the raster graphics editor
GIMP, you can see how to open the colormap in the image on page 7 of
this document.
3. (hard) Don't use SDLPoP and modify palettes. If you choose this, you are basically on your own. It requires you to master things that would take quite some time to explain. The document I linked to above explains how to do it, but you will need to practice and experiment, try things until you understand what exactly you need to do.