This one took way longer than a Prince of Persia mod should. The main reasons are school, and new ideas coming over and over again. The resulting quality might not exactly correspond to the time I spent working on it, but I'm really satisfied with the result anyway.
More info the PDF attached to the mod file.
Here is a place for your questions, criticism and bug reports. I did a bunch of .exe modifications so I doubt it is completely bug-free. If you want your message to be private, send me a private message; I have no problem with it. Or you can write a comment in the PoPOT site. It's all up to you.
Hope you'll have fun
Re: Prince of Persia – Same Story Different Version
Posted: June 1st, 2022, 4:22 pm
by atrueprincefanfrom18
Will definitely give it a try! It definitely takes a lot more time than you think
Thanks for the mod! I'll try to playthrough it and upload it on my channel.
Re: Prince of Persia – Same Story Different Version
Posted: June 5th, 2022, 4:21 pm
by T0mmiTheGreat
atrueprincefanfrom18 wrote: ↑June 1st, 2022, 4:22 pm
I'll try to playthrough it and upload it on my channel.
Oh, cool. That suits
atrueprincefanfrom18 wrote: ↑June 1st, 2022, 4:22 pm
It definitely takes a lot more time than you think
Well, I started like 3 years ago. I think that not even the development of Prince of Persia took so long
Maybe it did; anyway, 3 years to create a simple mod is still a little over the top
Re: Prince of Persia – Same Story Different Version
Posted: June 7th, 2022, 4:11 am
by atrueprincefanfrom18
Is there a reason why SDLPoP doesn't have the same effects as the DOSBox with this mod?
In SDLPoP, the level names are set to default. Also on Level 9 for example, there's no shadow's behaviour at all. It was fine until Level 12 where the mouse was supposed to help you get through a gate and SDLPoP doesn't show the mouse at all, leaving the prince stuck. Maybe the mod author also needs to provide an SDLPoP.ini file?
Re: Prince of Persia – Same Story Different Version
Posted: June 7th, 2022, 10:39 am
by T0mmiTheGreat
atrueprincefanfrom18 wrote: ↑June 7th, 2022, 4:11 am
Is there a reason why SDLPoP doesn't have the same effects as the DOSBox with this mod?
You cannot just copy-paste the mod to the SDLPoP, it won't work correctly. As I said, I did a bunch of .exe modifications (in the DOS .exe), so modifying only the .ini file wouldn't be enough, the changes would also have to be applied to the SDLPoP executable.
I was/am thinking about adding support for this "platform". The reason why there isn't any yet is because I didn't manage to compile the program. I might give it one more shot, but don't promise anything.
Until then, you'll sadly won't be able to use Quicksave and other handy gimmicks that SDLPoP offers
Re: Prince of Persia – Same Story Different Version
Posted: June 8th, 2022, 7:03 am
by atrueprincefanfrom18
Hmm, can someone maybe help build this mod with SDLPoP? It's kinda difficult for me to play it without Quicksave
Normally SDLPoP picks up the EXE file, right? I don't know why it's not happening in this mod though.
Re: Prince of Persia – Same Story Different Version
Posted: June 9th, 2022, 1:22 pm
by T0mmiTheGreat
atrueprincefanfrom18 wrote: ↑June 8th, 2022, 7:03 am
Normally SDLPoP picks up the EXE file, right? I don't know why it's not happening in this mod though.
SDLPoP can only pick hacks it knows. That's mostly hacks that can be applied using CusPoP. My mod, however, uses my own modifications (mouse appears even when the level door is closed, shadow behaviour is completely reprogrammed, etc.), which aren't recognized by the SDLPoP.
Anyway, it's done
It's sort of clapped up, so it might be a little more bugged than the DOS version (although I playtested it once for each difficulty and didn't encounter anything wrong). You can download it from here, and I also updated the file at PoPOT.
Re: Prince of Persia – Same Story Different Version
Posted: June 10th, 2022, 4:40 am
by atrueprincefanfrom18
Thank you so much!! <3
Expect series of videos on my channel and in this thread soon!
Re: Prince of Persia – Same Story Different Version
Posted: June 13th, 2022, 9:03 am
by atrueprincefanfrom18
Level 1 - 8
Re: Prince of Persia – Same Story Different Version
Posted: June 13th, 2022, 5:51 pm
by dmitry_s
I really like this mod. The non-standard events always make things more interesting. And the level of difficulty makes it more accessible to different players. The last level took a few attempts to figure out.
In Chapter 6 it is really easy to jump over the first guard so it takes seconds to pass.
Re: Prince of Persia – Same Story Different Version
Posted: June 14th, 2022, 4:25 pm
by atrueprincefanfrom18
Level 9 - 14:
Re: Prince of Persia – Same Story Different Version
Posted: June 14th, 2022, 8:04 pm
by T0mmiTheGreat
Thank you for the playthrough, ATPFF18. Hope you enjoyed
dmitry_s wrote: ↑June 13th, 2022, 5:51 pm
In Chapter 6 it is really easy to jump over the first guard so it takes seconds to pass.
Whoops. A mistake has crept in… Thanks for the report, I have fixed it
By the way, ATPFF18, are you going to make a playthrough of the updated Chapter 6? It's not really necessary, only something you might consider.
Re: Prince of Persia – Same Story Different Version
Posted: September 25th, 2022, 12:52 pm
by yourantumayel69
Maybe I will show my playthrough (with schedule in October 7, 2022)
Re: Prince of Persia – Same Story Different Version
Posted: October 7th, 2022, 9:59 am
by yourantumayel69
My playthrough here:
Re: Prince of Persia – Same Story Different Version