So glad you all tried out the mods.
Amethyst, I did have trouble with Nahemsan Level 12 shadow placement. I ended up using these settings:
4=freefall seemed to give me the most consistent results after a bunch of testing but I admit it's not perfect.
In case anyone wants to try out the other 2 mods, here are the readmes.
"Prince of Persia 1 Mod "The Sultan Seven" for DOSBox
Levels made by AJ
Spoilers:
- These are the Harem Adventures mobile levels
- 60 minutes and max 10 life
- Press the version key (ctrl+v) to see the Title Text
- Intro contains GameName.bmp change
- Game Texts also changed using the less sensual mobile version listed on the forums
- Demo level changed
- Graphics kept original because I love the original look
- Speed is adjusted to try to be more like SNES/Super Famicom
All levels were created/modified with Apoplexy, CusPop, RoomShaker, PR, and GIMP
and with advice from the wonderful forums at
index.php
(David and Norbert are amazing!)"
"Prince of Persia 1 Mod "The Sequel" for DOSBox
Levels made by AJ with some referencing of Robert's mod
Spoilers:
- These are all the levels from PoP 2, The Shadow and The Flame
- Robert's mod seems to be the IR version of PoP 2 so I made the 1.0/1.1 changes
- I loved Robert's idea of using level 2 as the potion level but made it easier
- 75 minutes and max 10 life
- Press the version key (ctrl+v) to see the Title Text
- Intro contains GameName.bmp change
- Game Texts also changed using some of the PoP2 Text
- Demo level changed
- Graphics kept original because I love the original look
- Speed is adjusted to try to be more like SNES/Super Famicom
- Empty spaces may represent lava/endless depths
- Other changes from Robert's mod: multiple exit doors, always sword, skeleton wake-up placement,
gate switch fixes, room links to free up rooms/help with graphics, Jaffar death is now required
All levels were created/modified with Apoplexy, CusPop, RoomShaker, PR, and GIMP
and advice from the wonderful forums at
index.php
(David and Norbert are amazing!)"