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Key Issue

Posted: March 31st, 2021, 8:40 pm
by Norbert
Key Issue
This modification disallows Shift and arrow down (except for sheathing).
Can not be played with SDLPoP.
https://www.popot.org/custom_levels.php?mod=0000242

Re: Key Issue

Posted: August 23rd, 2021, 2:30 am
by Norbert

Re: Key Issue

Posted: August 23rd, 2021, 2:53 am
by Norbert
VelCheran, during the mod's intro, it shows the attached hints. :)
hint1.png
hint1.png (4.64 KiB) Viewed 2024 times
hint2.png
hint2.png (4.16 KiB) Viewed 2024 times
I see you found your own solution though. ;)

Level 8 of this mod is brutal.
That you managed to finish it deserves a compliment.

That was fun to watch.
I guess in theory you didn't need the raise button near Jaffar?

Re: Key Issue

Posted: August 24th, 2021, 8:23 pm
by VelCheran
I suffered a lot to beat this mod :lol:
And indeed I didn't see the hints! About level 12 hint, I have to say I don't understand what you're talking about :lol: Which loose tiles? There are so many.

About level 13, you can in theory make Jaffar fall into the pit on the left without using Shift, but I'm not very good at it. See how YOLO4GGs did it on his pacifist run: https://youtu.be/bD-ovXr4hnY?t=1428
(7eraser7 and GMP used a faster strat but which requires to crouch at some point)

Re: Key Issue

Posted: August 25th, 2021, 2:14 am
by Norbert
VelCheran wrote: August 24th, 2021, 8:23 pmAbout level 12 hint, I have to say I don't understand what you're talking about :lol: Which loose tiles? There are so many.
These. ;)
https://www.youtube.com/watch?v=6dOhUCvqV7o&t=1959s
That hint was in case players think I forgot to add an extra tile right after that, where the prince has to grab a ledge.

Re: Key Issue

Posted: August 26th, 2021, 11:07 pm
by VelCheran
Oh, right! I'm so used to climb up that I didn't even think about it :lol: