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Ataa's Levelset

Posted: February 28th, 2017, 11:08 pm
by YURA
Then prompt how to reach the button of opening of a door if tricks do not affect 1 and 2 lattices?
http://www.popot.org/custom_levels.php? mod=0000044 Ataa's Levelset
I cannot pass 3 level and tricks do not help. Help.

Re: Guide to Prince of Persia tricks (Large Topic)

Posted: March 1st, 2017, 2:50 am
by YURA
I cannot go to a pedal and to SDLPoP?! Only I pass 1,2 lattices, and it is impossible further. Help please.

Re: Ataa's Levelset

Posted: March 4th, 2017, 1:49 pm
by David
(Moved posts to a new topic.)

It seems to me that it's impossible to finish level 3.

There is no button that would open the gates leading to the button that opens the exit.
And it's also impossible to go to the exit.

Re: Ataa's Levelset

Posted: March 4th, 2017, 4:21 pm
by YURA
Thanks, and that I thought it is necessary to apply some tricks.
It is necessary to tell then the author of it FASHION that completed this of FASHION.

Re: Ataa's Levelset

Posted: March 4th, 2017, 4:39 pm
by SuavePrince
YURA wrote:Thanks, and that I thought it is necessary to apply some tricks.
It is necessary to tell then the author of it FASHION that completed this of FASHION.
I fixed Ataas levelset,because there some mistakes...

Re: Ataa's Levelset

Posted: March 4th, 2017, 6:40 pm
by YURA
http://www.popot.org/custom_levels.php?mod=0000057 "Evil Time of Persia"
I cannot find the button (pedal) a way out of the 7th level to the 8th level. Too help.
I pass all mod and level in DOSBox, SDLPoP i MININIM i.e. I do check

Re: Ataa's Levelset

Posted: March 5th, 2017, 6:44 pm
by David
YURA wrote: http://www.popot.org/custom_levels.php?mod=0000057 "Evil Time of Persia"
I cannot find the button (pedal) a way out of the 7th level to the 8th level. Too help.
The button that opens the exit door is in room 6. But that's unreachable.

Re: Ataa's Levelset

Posted: March 5th, 2017, 7:26 pm
by YURA
Thanks for the help!
Already two MOD (44 and 57) do not work for the ordinary user. Let then authors of these МОДов remake mistakes.
I will investigate further other MOD.

Re: Ataa's Levelset

Posted: March 9th, 2017, 9:29 pm
by salvadorc17
This mod does use minimin custom data?? why show that firts image..

Re: Ataa's Levelset

Posted: March 10th, 2017, 4:26 am
by Norbert
salvadorc17 wrote:This mod does use minimin custom data?? why show that firts image..
The image was probably created manually, by stitching together screenshots.

Re: Ataa's Levelset

Posted: March 10th, 2017, 4:51 am
by YURA
http://www.popot.org/custom_levels.php?mod=0000044
I pass all mod and level in DOSBox, SDLPoP i MININIM i.e. I do check
The screenshot is made of 4 windows.
But, you help to pass this 3rd level better. Prompt please.
The author of it FASHION - 44---does not answer. It could remake this level.

Re: Ataa's Levelset

Posted: March 10th, 2017, 5:38 am
by oitofelix
Norbert wrote:
salvadorc17 wrote:This mod does use minimin custom data?? why show that firts image..
The image was probably created manually, by stitching together screenshots.
YURA is using MININIM's multi-room feature. Look at how the bottom line doesn't have a full-width black band and how it's scaled up in relation to each room's size.

Re: Ataa's Levelset

Posted: March 10th, 2017, 3:07 pm
by Norbert
oitofelix wrote:YURA is using MININIM's multi-room feature. Look at how the bottom line doesn't have a full-width black band and how it's scaled up in relation to each room's size.
Ah, yes. Now I also notice the large hit points in the lower left.
I thought it was a manually created compilation because the graphics look bad.
It looks like a low quality JPEG, like something is wrong with the interpolation.
Maybe there's an Allegro setting that will make the result better?

Re: Ataa's Levelset

Posted: March 10th, 2017, 5:11 pm
by oitofelix
Norbert wrote:I thought it was a manually created compilation because the graphics look bad.
It looks like a low quality JPEG, like something is wrong with the interpolation.
Maybe there's an Allegro setting that will make the result better?
In that case MININIM's virtual screen had a resolution of 1280x800 (4x4 rooms) and it seems YURA's physical screen had 1024x768 (judging by the image size), thus yet less space was available for drawing. I think that's the result of no interpolation when fitting the virtual screen into those constraints.

Re: Ataa's Levelset

Posted: January 30th, 2018, 6:02 pm
by YURA
To my regret the author did not answer, It was necessary to remake most. A good game, was pleasant to me. It was necessary to remake levels. To reach the final.
1,2 level - without changes.
3 level removed 2 tiles.

4 level - good
5 level - removed all top lattices, except 1, all - 44 pieces. I cannot reach the end of level. Writes:
Back Table Overflow
Press any key to continue.

6 level - added 2 tiles to finish level
7,8 level - without changes
9 level - made transition between rooms, in a look falling tiles.
with 10 on 13 level without changes.

https://youtu.be/jPh8gHq3BpM