I have made this with the help of snes2dosxml tool created by Norbert. Also have proper edited some elements to fit with dos version, and to replace missing snes features. Some screenshoots.


Yes, my mistake, ill fix those levels with special exits to make it like normal ones. Will be also cool to know about difficulty, and gameplay quality..Norbert wrote:
For instance, SNES has special exits in some levels that DOS does not have.
In level 9, for example, your SNES mod uses such an exit, which means the DOS level is currently unfinishable.
Yes, use princess.xml with inside it: <level number="14">salvadorc17 wrote:now i need to confirm if can change latest level 13 ( rescue princess)
Youre right, for some reason changed tile and broken it, i will fix that, please test other levels, and comment me if you find other bugs..princeomkar wrote:Hello Everyone,
Does anyone know how to finish level 2? I am stuck between 2 close doors (the one at start screen and the one at right to right that of start)
Thank You
I tested level 8, and i got stuck here. I think you should make that loose tile fallible.salvadorc17 wrote: ...please test other levels, and comment me if you find other bugs..
Just for the record, this is not snes2dosxml's fault.salvadorc17 wrote:Youre right, for some reason changed tile and broken it, [...]princeomkar wrote:Hello Everyone,
Does anyone know how to finish level 2? I am stuck between 2 close doors (the one at start screen and the one at right to right that of start)
Thank You
This is because a spinning log without a floor (SNES) turned into a chomper with a floor (DOS).princeomkar wrote:I tested level 8, and i got stuck here.
These problems disappear if you use a PRINCE.EXE that has all resources enabled.princeomkar wrote:Also, at level 5, there are many distorted tiles...I am not using DOSBox with all resources enabled but I thought you should note.
Heh, yeah, that's because that whole shadow thing is in level 9 for SNES and in level 7 for DOS, among other things.princeomkar wrote:At level 6, I passed it within 10 seconds by making the prince fall where its shadow appears.
Or you could test your own mod before publishing it...salvadorc17 wrote:[...], please test other levels, and comment me if you find other bugs..
Can you please tell me how to do it? Same problem is occurring in my mod POP Guard Revolt. As I have made some changes in the PRINCE.EXE file, it cannot be replaced by any other PRINCE.EXE file. I had used Apoplexy 3.0 RC2 to make the mod. Please tell a solution so that I can play the mentioned distorted level.Norbert wrote: These problems disappear if you use a PRINCE.EXE that has all resources enabled.
Dont know why this happening to you, im using apoplexy 2.7 and having no problems.princeomkar wrote:Can you please tell me how to do it? Same problem is occurring in my mod POP Guard Revolt. As I have made some changes in the PRINCE.EXE file, it cannot be replaced by any other PRINCE.EXE file. I had used Apoplexy 3.0 RC2 to make the mod. Please tell a solution so that I can play the mentioned distorted level.Norbert wrote: These problems disappear if you use a PRINCE.EXE that has all resources enabled.
Thank You
I redownloaded the file and it worked. Thank You Norbert!Norbert wrote:If there is a PRINCE.EXE in the...never show distortions.
Your mods not finished. Can you please allow me to continuing?salvadorc17 wrote: ↑November 5th, 2016, 6:14 pm Dont know why this happening to you, im using apoplexy 2.7 and having no problems.
Made some fixes for tiles in levels 6-10.
LEVELS.DAT