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The large one is going to be called the "Parkour Mod".
Gonna be faster paced than than the Hardcore mod with multiple-pathways available in most levels to increase replayability, allowing those who like speed-running create their own unique playthroughs (While still enjoying combat from time to time).
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The small one is going to be called the "Trick-nasium"
I must say when I was making the previous mod I learned a lot of new and amazing things you can do to create much more architecturally challenging levels, This mod is gonna be a very quick and easy to play one, where you will learn all sorts of tricks for PoP2 (including one which is perhaps the clossest thing to "wall-hopping").
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The Parkour Mod is almost done (ver 0.8), up to the 3rd level of the Temple is ready.
The Tricknasium Mod is still half-way done.
I would like you guys to try the Parkour mod out and tell me what you think. Tell me which bugs can you find so that I can work on them before comming up with version 1.0.
A few things to consider:
- Each level can be done fairly quickly (3-5 mins), although the harder ones may require more time.
- I believe this mod will be more difficult than the Hardcore Mod, even though it has less combat in it, traps and puzzles are gonna be more challenging.
- There are Life potions on each level, some of these even possess up to 3-5 of those, but are mostly optional (they deviate from the main path)
- If you make it past to the 2nd level of the Ruins with about 9 health bars I'll be most happy xD.
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BTW: I know the tricknasium should come first, yeah, but I started working on it too late.
Please share your thoughts
