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Jeff's Levels (WIP)

Posted: March 27th, 2015, 3:48 pm
by Jeff Tyler
[Jeff replies to this. Split the thread per David's request. --Norbert]
Norbert, thank you so much for this manual, it's great! I'll take a closer look some later.

Can you test my first 2 levels for POP1? :) You are an expert in such things.
I need to know can I continue or it's so bad that I need to stop it immediatly..

This file works good in v.1.0 (that is in archive with apoplexy) but on my v.1.4 it looks very bad, many sh*t pixels.
I've tried to make levels not easy but with several logic.
LEVELS.DAT
(36.16 KiB) Downloaded 144 times

Re: Jeff's Levels (WIP)

Posted: March 27th, 2015, 6:14 pm
by Norbert
When you want v1.4, you need a package that has a PRINCE.EXE with all resources enabled:
http://www.popot.org/get_the_games/software/PoP1_4.zip

I currently have no time to playtest levels, sorry.

Re: Jeff's Levels (WIP)

Posted: March 29th, 2015, 12:21 pm
by David
I completed both levels.
They are good, you can continue. :)
It took some time to finish them, but not too much.
I also found the big potions.
(But I can break one of them too easily without noticing. I admit I found it only after I looked at the levels in an editor.)

Nitpicking: Level 1 has a column (pillar) that holds nothing (room 5 top-right).

Norbert, is it possible to move the post with the levels.dat (and everything after that) to a new topic in "New Levels and Mods For DOS"?
[Done. --Norbert]