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New person, new level

Posted: September 21st, 2013, 9:28 pm
by pcbeetje
Hello,

I'm pcbeetje, a PoP 1-player since about 20 years.

Here's my third level (just one level) I made; the first two I've deleted by accident, but this is my best till now.
I haven't often played other mods, so I'm just a beginner (however I played the Original version for so long). But I like the other levels I've seen from someone of the users, so I want to try something too.

I named this level eleven. You can import this file in Roomshaker. For playing with the standard circumstances of PoP, it's good to play this as level eleven. :-)
Hope you'll enjoy this.

Greets,

Pcbeetje

Re: New person, new level

Posted: September 21st, 2013, 10:38 pm
by Norbert
ZIP with all required files.

Re: New person, new level

Posted: September 22nd, 2013, 12:07 am
by pcbeetje
Thanks! :-)

Re: New person, new level

Posted: September 22nd, 2013, 12:26 pm
by pcbeetje
This is the same level, but I changed a bit now. :-)

Re: New person, new level

Posted: September 22nd, 2013, 12:45 pm
by Norbert
pcbeetje wrote:This is the same level, but I changed a bit now. :-)
Did you just close that wall/floor or did you change more?

Re: New person, new level

Posted: September 22nd, 2013, 12:59 pm
by Norbert
I think there are four guards we don't need to fight. ;)
See this image (mirror).
I'll give this level a try...

Re: New person, new level

Posted: September 22nd, 2013, 1:08 pm
by pcbeetje
Haha, good job! :-) I didn't change more than the wall.

Originally this was the purpose, but I saw that I could come from the other site; but that's maybe too easy. :-)

Succes!

Re: New person, new level

Posted: September 22nd, 2013, 2:14 pm
by Norbert
Finished it, video here.
Level is okay. Little mazey, that's why I used a level editor first to check everything out. ;)

By the way, see the checklist.
In your level, there are, for example, several places where the prince can disappear (die) into nothingness.

All in all, it was fun to play.

Re: New person, new level

Posted: September 22nd, 2013, 3:03 pm
by pcbeetje
Thanks for your feedback, specially for the 'nothingness'. I will improve that yet.

Nice walktrough! But one button has changed. :-)
That's the button which rise 13,27 (I used Roomshaker). The only button I made in this level to rise this is at 21,29. You need a trick to let open that door!

Re: New person, new level

Posted: September 22nd, 2013, 3:16 pm
by Norbert
pcbeetje wrote:But one button has changed. :-)
That's the button which rise 13,27 (I used Roomshaker). The only button I made in this level to rise this is at 21,29. You need a trick to let open that door!
I don't understand what you mean.
I downloaded your last Level11.zip and used that when playing.

Re: New person, new level

Posted: September 22nd, 2013, 5:26 pm
by pcbeetje
Nope, not really. You can compare these two things:
The image that you posted is from my last version.
When you look at the image that you posted you can see that button. The level editor had even drawn a line to the right gate.
In your walkthrough the button at 4.41 is missing.

So the button that you activated on 1.11 is the button that you needed at last.

Re: New person, new level

Posted: September 22nd, 2013, 5:49 pm
by Norbert
pcbeetje wrote:Nope, not really. You can compare these two things:
The image that you posted is from my last version.
When you look at the image that you posted you can see that button. The level editor had even drawn a line to the right gate.
In your walkthrough the button at 4.41 is missing.

So the button that you activated on 1.11 is the button that you needed at last.
No, it's not missing; just looks that way. :)
That is event 3, which is being pushed down by a loose tile that fell on another raise button with event 3 in the beginning of the level.

Re: New person, new level

Posted: September 22nd, 2013, 11:36 pm
by Norbert
Oh, by the way, you could participate in this, if you want.
On January 1st, some of us will release mods with only 2 rooms in each level.
You could also create such a mod and join the party. ;)

Re: New person, new level

Posted: September 23rd, 2013, 9:26 pm
by pcbeetje
Ok, I saw it was a mistake by myself idd. :-|

Now I've changed some buttons. It's more interesting to play now. :-)
Some rooms are more esthetic now, and all holes are closed.

Thanks for the invitation! Looks very interesting.. maybe I'll give it a try!

Re: New person, new level

Posted: September 23rd, 2013, 10:13 pm
by pcbeetje
Small levels, but a big challenge, by the way. Not easy to make a difficult level. :-)