Faldyrer wrote:Hmm, I would mean it is level 11. Ten guards with a strength of 8 lives and a skill of 10 ... sounds like a real challenge.

But you are right, Norbert, it could be better. So the next level-sets will contain the most awful guards of persia!

In my opinion, guards with a lot of hit points (health) usually do not make mods better and do not make mods harder.
Several other mods have guards with a similar amount of hit points as the guards in your mod.
An example is the mod
Return to Persia.
Other mods have guards with even more hit points.
An example is
Battle Hardened III, which has guards with up to 70 hit points.
See its trailer
here.
Let's say, hypothetically, a guard has 1000 hit points.
That guard isn't harder for players who know how to deal with guards.
It would just be more tedious/tiresome.
We either pass guards without fighting them...
...or we push them into objects, so they lose their defense...
...or we push them into chompers (metal jaws)...
...or we push them to lower floors...
Usually, if guards are hard, it's not because of their hit points.
Three or so hit points is enough.
They are hard because of the locations they are in.
Or because the prince doesn't have his sword (see, for example,
videos of
Prince Unique).
Or because the prince only has 1 hit point (after jumping through a mirror in the palace environment, for example).