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Kaslghnoon please Help Me!

Posted: October 30th, 2011, 6:12 am
by robert
This is to all who play my snes mod Miracles Don't Exist, and reach to level 7 and have a problem beating the first guard

Specially to Kaslghnoon:

I had a problem with level 7 of my snes mod Miracles Don't Exist, since I made the last changes with hacking, if you remember when I asked you how to add a trigger to the game, and you told me the values to do it. Well the thing is that it worked correctly but now I have an error killing another guard (not the one that triggers a gate), when I kill it the game crashes :shock: .

I don't know if the problem was hacking the level, or I did something wrong. If you download the mod, played it, reached to level 7 and had this problem, please let me know and I PM you the snes file, and a savestate that introduces to actual level 7.

I really apologize players of the mod, as soon as I fix the bug I update the mod, please give me time. Again I'm sorry :(

Re: Kaslghnoon please Help Me!

Posted: October 30th, 2011, 8:36 pm
by Kaslghnoon
It was my mistake, I apologize for the inconvenience :(
While adding a 7th guard trigger event I forgot to create a rule for guards other than 'dead purple'.

Correction:

xADB5 to $4C
xADB6 to $5E
xADB7 to $FA
xFA5E to $AD
xFA5F to $79
xFA60 to $05
xFA61 to $C9
xFA62 to $06
xFA63 to $F0
xFA64 to $05
xFA65 to $4C
xFA66 to $B8
xFA67 to $AD
xFA68 to $D0
xFA69 to $0F
xFA6A to $AD
xFA6B to $2B
xFA6C to $06
xFA6D to $C9
xFA6E to $00

xFA6F to $F0
xFA70 to $08
xFA71 to $AD
xFA72 to $79
xFA73 to $05
xFA74 to $4C
xFA75 to $B8
xFA76 to $AD
xFA77 to $D0
xFA78 to $54
xFA79 to $A9
xFA7A to $14
xFA7B to $A2
xFA7C to $02
xFA7D to $A0
xFA7E to $13
xFA7F to $4C
xFA80 to $C9
xFA81 to $AD


I tested this myself and you can double check that it gets rid of the level 7 bug.

Re: Kaslghnoon please Help Me!

Posted: October 30th, 2011, 11:04 pm
by robert
Thank you, I changed the values, tested the level, and worked everything :D

Now I update my mod, look for it in its page