~Prince of Persia HARDCORE~
General Info
Orginal Prince of Persia. Based on PoP v1.4
Not custom levels at all, but unused rooms.
Starting 40 minutes left.
1 HP at start.
5 HP Maxium.
Why i made this?
I made this for fans, who are experienced with Prince of Persia 1. And dont like the new mods, or orginal version. So i made it harder. Not custom levels at all, but harder enemies, with more HP. More 'blue' potions, lesser 'small red' potions. And lesser '+1 Healt Potions'. If you want more Prince of Persia challenge, give this one a chance!
Downloads
~Version v1.0a~
Download: http://www.mediafire.com/?5mnb4fnfinhtg4x
Version Notes: Prince of Persia HARDCORE released. Based on PoP v1.4
~Version v1.1~
Download: http://www.mediafire.com/?dr52g7d72ebe5z8
Version Notes: Moved to PoP v1.0 from PoP v1.4. PCSpeakers working.
Prince of Persia HARDCORE
Prince of Persia HARDCORE
Last edited by xx20 on May 28th, 2011, 11:27 am, edited 2 times in total.
Re: Prince of Persia HARDCORE
~Prince of Persia HARDCORE news~
POPHC v1.1 released 28/5/2011
Upcoming in POPHC v1.2
All enemies higher level. (6 up-to 8)
Maxium HP will be 3 instead of 5.
~~~~~~~~~~~~~~~~
Suggestions are welcome!
POPHC v1.1 released 28/5/2011
Upcoming in POPHC v1.2
All enemies higher level. (6 up-to 8)
Maxium HP will be 3 instead of 5.
~~~~~~~~~~~~~~~~
Suggestions are welcome!
Last edited by xx20 on May 30th, 2011, 5:46 pm, edited 1 time in total.
Re: Prince of Persia HARDCORE
Hmm, I think I'll like it I sure will try it in free time. I like challenges...
I sincerely guess it could be fine, but well, I'll tell you what I'm thinking about it then I try
I sincerely guess it could be fine, but well, I'll tell you what I'm thinking about it then I try
Re: Prince of Persia HARDCORE
I have already tried the game. It is very challenging, but I already reached level 7 (= I like it when the guards aren't too easy to beat. But the blue guard in level 6 isn't doing anything at all. I hoped it would be more interesting to fight against him with only one life (; But I fear the time won't be enough^^ But all in all a very interesting mod.
Re: Prince of Persia HARDCORE
Thanks The guards in the next update will have 6-8 attack level.
Re: Prince of Persia HARDCORE
Hi xx20, I've decided to not (yet) add your mod to the overview at popot.org, because:
1. several levels are currently unfinishable, and
2. it's basically the original PoP1 with only very small changes.
I've just played through the entire mod.
If one thing stands out, it's that almost nothing has been changed.
You did change the guards' skills, but good players simply pass guards or hit them into chompers/down pits.
Yes, you changed/added some potions here and there, but I can just ignore all of them.
The extra row of chompers in the mouse level isn't a real challenge...
Other than that, there are problems with your mod.
Levels 10 and 13 cannot be finished, so apparently you didn't properly test everything.
Some rooms in level 13 look crappy (image; mirror); did you notice that?
It's because you use spikes there, even though that resource isn't allowed in that level.
(See "Customize allowed resources per level" here.)
You can blame that on the level editor, but still, you must've noticed some of those rooms didn't look right, unless you didn't test that level.
The button with event 8 should trigger the 5th tile from the left, not the 6th.
Or, if you want the level exit door to open after you've killed Jaffar, read page 20 of this document.
Don't give up though, practice makes perfect.
Try to change more things, maybe try emptying an entire level and build your own.
If you use apoplexy, make sure to download the latest version.
Test everything you create!
1. several levels are currently unfinishable, and
2. it's basically the original PoP1 with only very small changes.
I've just played through the entire mod.
If one thing stands out, it's that almost nothing has been changed.
You did change the guards' skills, but good players simply pass guards or hit them into chompers/down pits.
Yes, you changed/added some potions here and there, but I can just ignore all of them.
The extra row of chompers in the mouse level isn't a real challenge...
Other than that, there are problems with your mod.
Levels 10 and 13 cannot be finished, so apparently you didn't properly test everything.
Some rooms in level 13 look crappy (image; mirror); did you notice that?
It's because you use spikes there, even though that resource isn't allowed in that level.
(See "Customize allowed resources per level" here.)
You can blame that on the level editor, but still, you must've noticed some of those rooms didn't look right, unless you didn't test that level.
The button with event 8 should trigger the 5th tile from the left, not the 6th.
Or, if you want the level exit door to open after you've killed Jaffar, read page 20 of this document.
Don't give up though, practice makes perfect.
Try to change more things, maybe try emptying an entire level and build your own.
If you use apoplexy, make sure to download the latest version.
Test everything you create!