Butcher wrote:Well... I'm a member of this forum since May but only recently I began to post topics here and in that time I registered only to get the protected files in the posts and sometimes I did read a few posts.
And this explains how I know much about Jalal, RSAuthor, poirot (CusPOP/www.princed.org) and other guys here...
To be exactly, I reached POPUW.COM by the http://www.princed.org web-site and a few years ago I had knowledge about the The Great Escape created by Mr. Jalal Noureddine, Shadow of Castle, LOSVCI, Tournament, Revolutions created by 'programmer' and several levelsets
I also was a member from the old http://www.princed.org forum.
Well, since the releasing of RoomShaker II (cool) Cool comes to my mind the creation/building of a POP I to II level converter (and POP II to POP I)
Since both file formats are known.
As the chompers and spikes aren't available in POP II, well, the spikes are available but in a different way,
They could be changed to simple floor tiles. And the same would be with lava pool and other traps in the POP II environment.
Well, with exception of the rooftops, beach and the jaffar levels in pop II since these levels use special effects.
Something like..
1 - you open the levels.dat (pop 1) and prince.dat (pop 2)
2 - you select the level you want or a range of levels to convert
3 - you define or assign the target levels in the prince.dat or levels.dat file you want to overwrite.
Example #1: I want to convert the third level from my levels.dat (pop1) and assign it to the fifth level of the prince.dat (pop2)
Example #2: I would like to convert all four 'temple' levels from my prince.dat to pop1 and assign them to levels 2-5 in the levels.dat
This tool, I think would be useful for mod creators
To RSAuthor: I think this topic could be addressed to you. Wink
RoomShaker: cool name: Laughing (singing) let's shake, shake, shake rooms
Bye!!!
mk1994, now mk1995 wrote:Good idea! I, already thought about making wall spikes and lava pools and dart guns and such into the PoP1 game, but I would have to do heavily hex-editing and I can't do that!
programmer wrote:The idea is nice Wink
But I must say I've never thought about something like that.
jalal wrote:Neither did I. But that's a good idea.programmer wrote:The idea is nice Wink
But I must say I've never thought about something like that.
poirot wrote:The level converter stuff was a feature scheduled for PV4, unfortunately I didn't have time to keep working, but if you want, and you are a coder, you can help. I'll state the idea as a response in the other post you made.
david wrote:I've made a PoP 1-2 level converter, you can download it here:
http://web.archive.org/web/200711300727 ... onv_dl.htm
For now, only Pop 1->2 converting works, but I'm planning to make the 2->1 part, too.
mk1994, now mk1995 wrote:This is funny. But level 3 is impossible, since you're unable to reach the gate before it closes... Sad
Butcher wrote: david: Finally we meet ourselves, man!!! Razz
My great thanks for your level converter... I was planning to build one, now I think I won't need to make one. Dahhhnnn Rolling Eyes Laughing
My suggestions:
1 - Create options for the spikes/chompers in Pop1, aboute what to do with them, you know, if I want them converted to simple floor tiles, lava pools, spears on wall (vertical spikes) or that thing that shoot darts in you.
2 - Level placement, where I want my starting/ending room and the other rooms
And for Pop2 to Pop1 level converter you could do the following:
1 - Check if the Pop2 Level has less than 24 rooms, If it has more than 24 rooms do a routine where you is allowed to do tree things.
- Place the first 24 rooms on a level and the discard the rest.
- Specify which rooms you want.
- Place the first 24 rooms on a level and the rest on the next level with a little warning asking if you really want to do that.
2 - Create options for the lava pools, etc.. (the same as in the suggestion one for Pop1)
3 - Level placement, where I want my starting/ending room and the other rooms
And of course, select a range of levels to be converted, not just one by one.
I need to say that my planned level converter would have all those options. As you built one. I need to say: Waaaaaaahhhhhnnnnn!!!! Laughing
Hey man! I'm a nice guy. See ya! Wink
david wrote:This isn't a bug in the converter, it's a difference between the two games.mk1994, now mk1995 wrote:This is funny. But level 3 is impossible, since you're unable to reach the gate before it closes... SadWhy do you want an option to change the starting room?Butcher wrote:3 - Level placement, where I want my starting/ending room and the other rooms
Butcher wrote:I'm saying the location of it. Example: In Roomshaker we have a 24x24 grid.
Example: I want my starting room to be placed at line 2, column 15.
That's all I can do for now. Feel free to contribute more.mk1994, now mk1995 wrote:I know. I just wanted to tell it.david wrote:This isn't a bug in the converter, it's a difference between the two games.mk1994, now mk1995 wrote:This is funny. But level 3 is impossible, since you're unable to reach the gate before it closes... Sad