
But, anyway, thanks for confirming!

🙄🙄🙄atrueprincefanfrom18 wrote: ↑March 15th, 2020, 6:16 pm I used some BMPs of Repetition Of TIme, chompers from Prince Of Wateria
My first mod Dangerous Dungeons, had this thing. To be honest, I had no idea how to create a mod, what to do, I didn't know any shortcuts in Apoplexy, nor any command line parameters. After a couple of mods, I got a clear idea about almost everything.
Yes, that was the thing that I was finding, but I just found two supplements and a single video of Apoplexy and some videos by Aram Sev. It didn't gave me a good idea on how things worked and what I was expected to do. Till that time, I didn't even know how the DAT files can be altered, etc. And one fine day, I was into it and now I can almost do everything that I want.Norbert wrote: ↑July 16th, 2017, 2:20 pm So, now I'm wondering if maybe I/we should create a how-to video about modding.
It could also go into modifying images, mention SDLPoP and MININIM as alternatives, and so on.
Then again, maybe I should invest my time into improving the in-development Settings window of SDLPoP.
Yes, I think maybe if it's easy to do, Apoplexy should be adding this guide in some section, so modders know what to do. I think I found this topic after I created a couple of mods. It may also be good if Apoplexy could detect some of these things, for example, asserting if there's something (no empty) above the chomper, asserting something if there's something (not empty) above the gate, etc. That way, modders can add something above the respective gate.
That seems interesting! I would recommend you to send a PR on GitHub, so SDLPoP also gets all the good features which maybe could be possible to inherit from the SDLPoP.ini file.
Could you give an example of this?
To-do list?
RoomShaker can find such errors. Its help file contains a list of supported error checks.atrueprincefanfrom18 wrote: ↑October 25th, 2020, 7:05 am It may also be good if Apoplexy could detect some of these things, for example, asserting if there's something (no empty) above the chomper, asserting something if there's something (not empty) above the gate, etc.
I'm not sure how can a wall cover a window only partially.