
First Mod (the quickest actually) will be a sequel to Tricknassium, it'll be fun, nicer, and cleaner.
Second Mod will be something new, not sure of the approach yet but it might be a mix of Parkour + Hardcore but with a more Laberynthian approach, for added replayability.
I've only made the 10th level so far
(Why? Because Temple is the best place to start)
Same map...
Different pathways
For some odd reason, the enemy's AI started behaving as if they were version 1.0, different from how they did in Apoplexy.
Speaking of which, I'm using version 3.6; have there been any big changes to the engine? At some point, I wanted to create a full Cave, a full Ruins, and a full Temple type-level mod, which is something you can do with Roomshaker but it tends to be slow and with certain limitations (enemy settings, mainly) and when you transfer that to Aplo, the editor still loads the levels with their original layout-type making it difficult to edit things.