MOD- ''Pyramid"

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SuavePrince
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Re: MOD- ''Pyramid"

Post by SuavePrince »

yaqxsw wrote: April 13th, 2018, 9:09 pm download/file.php?id=1788&mode=view

I had watched this level 12.

On first I thought, I use on first room 5 to reach room 22 and later room 15. Jump on room 15 from above make shadow glitch and with this you can use trick like teleportation. But this trick doesnt help you, if on room 7 and 20 all tiles are broken (broken because tiles from room 5).

I thought, probably I should begin from room 7 to reach blue drink. This way would save tiles on room 5 and 20. But on room 12 is drop 32 and this close gate on room 8. If this gate close, I cant reach blue drink. This drop position make impossible to reach other side without breaking tile, which fall on drop.

I would wonder if this level passable :lol:
Hi master of masters.. It's good to see you here again..the creator of this mod, says he has passed the level 12a
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

Hi master of masters.. It's good to see you here again..the creator of this mod, says he has passed the level 12a
Hi SuavePrince :)

I join in this forum to watch news about PoP1.
186_12.png
To creator (Aram). Are you sure you had pass level 12? Is right way? You fall on deep and survive? Which room is on first - 20 or 5?
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Norbert
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Re: MOD- ''Pyramid"

Post by Norbert »

Maybe in room 5, use trick 15 (but from the right)?
So, first to all the way right, then up, then left towards room 5.
Then merge with the shadow to get down to the special blue potion.
Finally, go back towards the level start to open the gate that the shadow closed, etc.?
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

Norbert wrote: April 14th, 2018, 7:35 pm Maybe in room 5, use trick 15 (but from the right)?
So, first to all the way right, then up, then left towards room 5.
Then merge with the shadow to get down to the special blue potion.
Finally, go back towards the level start to open the gate that the shadow closed, etc.?
Yes it right, but on room 7 all tiles are broken because of room 5. You cant go back to start.

I think, need use any trick on room 5, for saving some tiles on room 7. Tiles on room 7 should be saved, that you can reach other side.
Last edited by yaqxsw on April 14th, 2018, 8:54 pm, edited 2 times in total.
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Aram
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Re: MOD- ''Pyramid"

Post by Aram »

yaqxsw wrote: April 14th, 2018, 7:02 pm To creator (Aram). Are you sure you had pass level 12?
Yes
If I don't answer, contact me at this address.
My e-mail: aram.sev055@gmail.com
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

Yes
After using shadow and drinking blue drink, how to go back to room 15 if on room 7 and room 20 all tiles are broken?
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Norbert
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Re: MOD- ''Pyramid"

Post by Norbert »

I think I figured out how to finish the level.
In room 22, run over the loose tiles and jump over the 2nd from the left; grab the ledge under the gate.
Then on the floor below really quickly crouch-hop to the left screen, just before the shadow can hit you.
I don't think this is the intended solution, but it works.
Doesn't always work, but I can do it. I have a recording of it too.

[Edit: Oh, I still need to merge with the shadow though... :lol:]
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

Norbert wrote: April 14th, 2018, 10:16 pm I think I figured out how to finish the level.
In room 22, run over the loose tiles and jump over the 2nd from the left; grab the ledge under the gate.
Then on the floor below really quickly crouch-hop to the left screen, just before the shadow can hit you.
I don't think this is the intended solution, but it works.
Doesn't always work, but I can do it. I have a recording of it too.

[Edit: Oh, I still need to merge with the shadow though... :lol:]
I did it too. And I did, that shadow look on left side. After that I used trick to provoke, that this shadow move forward trought gate. But this doesnt help because prince take sword, push from gate and appear on room 2. Shadow on room 2 not to see. I walked on room 15 and shadow appear as normal...
Last edited by yaqxsw on April 14th, 2018, 10:33 pm, edited 1 time in total.
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Norbert
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Re: MOD- ''Pyramid"

Post by Norbert »

Yeah, still fun though. :P

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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

I solved!!!!
:lol: :lol: :lol:

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Norbert
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Re: MOD- ''Pyramid"

Post by Norbert »

Haha, nice. :)
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

On this part need many accuracy.

You are on last tile and do nothing. If tile fall, press fast "down" and you fall almost inside gate (get hit by fall). If you stand up, turn right and get hit by shadow. You will pushed out gate but you are still on room 15. The shadow look on left side, like this picture (right-up). One thing: Do not look or walk on room 2 :!: If you do it, shadow will disapear and you lost.

Image

After that use trick to provoke, that this shadow move forward trought gate. If shadow almost at you - use trick again and duck a bit (look video). After 1 sec stand up and make like on my video.
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

Yeah thanks, but how do I open a sword?
You open sword automaticaly if you see shadow (if shadow on room 2). This is not important. Better if you dont open sword, but sword will open automaticaly...

I dont used minimum. I used sdlpop, also normal
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yaqxsw
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Re: MOD- ''Pyramid"

Post by yaqxsw »

Yes, but you can use sdlpop too. You can save and load :)
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Re: MOD- ''Pyramid"

Post by yaqxsw »

You do not need open sword.
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