New Mod: Into the Dungeons

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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

Just do what programmer said. I don't remember which rooms I linked wierd.
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Re: New Mod: Into the Dungeons

Post by Norbert »

Download link no longer works.
Was this a complete mod or just levels 1-10?
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

Well it looks like it's not gonna let me update the original post, but I reuploaded to two mirrors here:
http://www.fileden.com/files/2007/8/31/ ... ngeons.rar
http://www.mediafire.com/download.php?ozgri7cbuiw69w5
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Re: New Mod: Into the Dungeons

Post by yaqxsw »

By unknow player
Level 1
Last edited by yaqxsw on November 2nd, 2012, 9:54 pm, edited 1 time in total.
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Re: New Mod: Into the Dungeons

Post by yaqxsw »

My run level 9
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Re: New Mod: Into the Dungeons

Post by yaqxsw »

I see, level 10 is impossible.. :|
No raise opening gate to go next level
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Re: New Mod: Into the Dungeons

Post by Norbert »

yaqxsw wrote:By unknow player
Not a very skilled fighter, that unknown player...
In level 1, getting the LP is a trick. I'll add it to the tricks thread.
In level 6, I like the idea of making your shadow float (to avoid spikes) by drinking a green potion yourself.
In level 7, at 1:28 that's weird, climbing through the ceiling (1:38 back down there is no ceiling).
In level 8, two cheats used, at 4:00 and 5:00. ;)
yaqxsw wrote:My run level 9
Why don't you use DOSBox to record the video for better audio?
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Re: New Mod: Into the Dungeons

Post by yaqxsw »

Norbert wrote:In level 8, two cheats used, at 4:00 and 5:00.
On level 8 i can make faster :) ok, i try speedrun on level 8.
But on level 10 is strange
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Re: New Mod: Into the Dungeons

Post by Norbert »

yaqxsw wrote:But on level 10 is strange
You are correct, currently level 10 cannot be finished.
The unused rooms are empty and the used rooms have raise events: 2, 3, 7, 8, 9, 12, 21 and 255
One of the raise buttons should trigger event 4, event 5 (which also triggers event 6) or event 6.
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

I am that unknown player! :P And I remember that I actually did finish making level 10, but I can't find that copy of the levelset, so it may be lost forever, and I don't remember my intentions when making it :/
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Re: New Mod: Into the Dungeons

Post by Norbert »

Eagle-Head Priest 97 wrote:[...], so it may be lost forever, and I don't remember my intentions when making it :/
How about finishing the last couple of levels to complete the mod? :)
Maybe in a vacation that's coming up sometime in the future...?
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

I may think about it if I have any spare time. School has me busy at the moment though!
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Re: New Mod: Into the Dungeons

Post by yaqxsw »

So, yet i will to complete this levelset and make a video (Profi) :)
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Re: New Mod: Into the Dungeons

Post by yaqxsw »

Level 2
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Re: New Mod: Into the Dungeons

Post by Norbert »

This post is mostly for yaqxsw's information.
Attached are the CusPop changes that were applied to the PRINCE.EXE files in this mod's RAR file.
This should, theoretically, allow you to create a similar PRINCE.EXE file but with all resources enabled.
The web-based CusPop version at popot.org has all resources enabled by default ("Customize allowed resources per level").
Note: intodungeons.txt contains information about the PRINCE.EXE file in the main directory.
Attachments
New_Folder.txt
CusPop changes to PRINCE.EXE in the "New Folder" directory.
(3.55 KiB) Downloaded 91 times
intodungeons.txt
CusPop changes to PRINCE.EXE in the main directory.
(4.06 KiB) Downloaded 89 times
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