How did you find level data format out?
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- Efendi
- Posts: 12
- Joined: March 6th, 2004, 1:43 pm
- Location: Oslo, Norway
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How did you find level data format out?
How did you guys figure out how the level data was stored and how it was read by pop?
Well, I've spent more that two month working on that. I didn0t use an hex editor, but I used a self-made application in Pascal that I called PV1, it was like an hex editor but costomized for levels.dat. As you can see, I only used Pascal and my own code to figure out the format. For each new discover I made I implemented it in the PV1, so from that time on, the program had this new feature. Passed those two months, I realized that the program had a very useful library capable to edit the game levels. So I used this library in a new program and called it PV2. Passed some time PV2.5 was done (the version you can download from the page).
Once I realized what I was created, I translated the library into Ansi C, and after several tests and other new discoveries, I created a C++ class which was able to edit levels.dat.
By this time, there was lots of people in the team, so Moogi started to code the WYSIWYG Rendering Engine using my C++ Class. So here we are, with a PV3 in the way, near to come out.
Once I realized what I was created, I translated the library into Ansi C, and after several tests and other new discoveries, I created a C++ class which was able to edit levels.dat.
By this time, there was lots of people in the team, so Moogi started to code the WYSIWYG Rendering Engine using my C++ Class. So here we are, with a PV3 in the way, near to come out.