I can't figure out how to do anything in the game, primarily because i can't read the language and can only read english You guys are to smart for me, any "change to english" key or something in the program?
Princed V2.5 is very complicated, isn't it? We are finishing the PV2.5 items translation, check our site un a few days, and you'll get it In a future, we are going to release Princed V3 in several languages.
It's not a waste of time, if the program was made using constants, you only have to change the language strings from a language to another and it's done.
[quote]It's not a waste of time, if the program was made using constants, you only have to change the language strings from a language to another and it's done. [/quote]
Nice thinking
It doesn't look to hard to figure out, just going to take sometime to get familiar. But without being able to read anything, it's hard to even get started
If you want to, I can translate it into Dutch, if you give me a reasonably legible version in English. I can understand a bit of your language, but not all. What is it anyways? Spanish? ;-)
Please mail me, my address is in the forum, and I have just mailed you.
[quote]It's not a waste of time, if the program was made using constants, you only have to change the language strings from a language to another and it's done. [/quote]
How to use the program?
Maybe some day I'll write a tutorial about PV2.5, but we are really setting all our efforts into PV3, so it'll have a help in the CHM format made by Rob and Jan. So, we only have to wait.
The map edition class is only able to open and edit a .dat file, it wasn't made for the purpose of creating a new levels.dat. There are lots of values (like checksums and other stuff) that are in levels.dat which must not be changed, so it is easier to start with a template .dat with all of this values in the correct way.
I can see how that would be a problem. I would suggest a single edit mode then where you can make and save a level as a PRINCED level format. Then when you load levels.dat you can import/export levels