Fluffy's Prince of Persia

Threads about other remakes and ports.
David
The Prince of Persia
The Prince of Persia
Posts: 2877
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Re: Fluffy's Prince of Persia

Post by David »

FluffyQuack wrote: May 16th, 2025, 2:01 pm In related news, more debug output!!
The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod. :)
They are even roughly in the same place within the room.
FluffyQuack
Vizier
Vizier
Posts: 121
Joined: June 6th, 2004, 7:05 pm

Re: Fluffy's Prince of Persia

Post by FluffyQuack »

David wrote: May 17th, 2025, 12:25 pm The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod. :)
They are even roughly in the same place within the room.
It's a sign!!! Well, hopefully not a sign that my code should try to support original bugs to this extent...

I've gotten some more progress on the dynamic spawn system. My current plan is to finish almost everything that's needed for level 1 to play the exact same way as in the original POP2. The only exceptions being the music and the boat at the end, I'll do those later in the project.

Oh, another exception will be the colour cycling on the water. I'm still not completely sure how to handle palette stuff in my code. Either I load alternate versions of textures with different colours, or I load all textures as monochrome where the image data is palette indices and then I do the colours in shaders. Latter would be the "correct" way to do it, but it would require a huge rewrite of my graphics code.
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