Fluffy's Prince of Persia

Threads about other remakes and ports.
David
The Prince of Persia
The Prince of Persia
Posts: 2865
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Re: Fluffy's Prince of Persia

Post by David »

FluffyQuack wrote: November 23rd, 2024, 1:59 pm Now everything should be 1:1 exact (except for the pillar reflections I haven't aligned yet, and there's 3 pixel rows being overwritten between the wharf and the screen above):
2024-11-23 12-30-18-654.png
Two windows are still at a slightly wrong place.
You can compare your level map with the ones I linked here.
FluffyQuack
Vizier
Vizier
Posts: 102
Joined: June 6th, 2004, 7:05 pm

Re: Fluffy's Prince of Persia

Post by FluffyQuack »

I spent less time on this during December than I had planned, but I got a bunch of stuff done. I've partially implemented some systems that only exist in POP2, and started implementing more and more gameplay. But not enough gameplay that a new video showcase makes sense.

Regarding gameplay: I'm implementing POP1 and POP2 gameplay into the same codebase with a lot of shared functions with slightly different behaviour depending on which game is currently active. I'm getting more and more tempted to fully merge the two games and make them behave the same way for the sake of making the codebase cleaner and easier to work with. When in doubt, I would default to POP2 behaviour as that has a coordinate system that's easier to work with and makes more sense. This would have the downside of making POP1 less accurate, but we've already got a good way of playing that on a modern system anyway. Certain stuff I will have to ensure is different between the two games, though, like how you can make loose tiles drop after knocking them 3 times in POP2, but not in POP1.

I was meant to focus exclusively on gameplay but then I randomly did a bunch of stuff related to tilesets. First of all, I went back to my POP1 code and did something I originally scrapped, which was ensuring the wall rendering in dungeon and palace tilesets are randomized the exact same way as the original.

Here are two level examples. If you compare these to the original, the decal positions on the walls and the colours should be identical. The only way it's different is that I made the colours consistent in POP1 palace. In the original game, walls that are visible in two different rooms will get different colours depending on the room you're in.
2024-12-31 17-27-08-145.png
2024-12-31 17-27-17-583.png
You'll notice a ton of stuff missing in the POP1 palace tileset. I still haven't gotten around to adding drawing of those elements. I tend to focus on whatever problem is the most interesting to me and finishing up the palace tileset has been pretty far down on my priority list.

I did more work on various tilesets in POP2, primarily ruins and temple (the following temple screenshots are older, though). Here are what some POP2 levels look like:
2024-12-21 21-07-35-002.png
2024-12-21 21-08-44-067.png
2024-12-21 21-08-51-794.png
2024-12-21 21-09-13-223.png
2024-12-21 21-09-22-935.png
2024-12-21 21-09-29-577.png
2024-12-21 21-09-37-081.png
David wrote: December 1st, 2024, 9:06 amTwo windows are still at a slightly wrong place.
You can compare your level map with the ones I linked here.
That's a good catch. I think it's only one window, though? The window next to the guard in your screenshot was off by one in my level. I don't see another window being wrong.

Here's what the level looks like right now:
2024-12-31 17-18-00-023.png
David
The Prince of Persia
The Prince of Persia
Posts: 2865
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Re: Fluffy's Prince of Persia

Post by David »

FluffyQuack wrote: December 31st, 2024, 6:38 pm That's a good catch. I think it's only one window, though? The window next to the guard in your screenshot was off by one in my level. I don't see another window being wrong.
Sorry, maybe I wasn't clear about which other window I meant?

Here is the room from your last map:
from_map.png
from_map.png (19.48 KiB) Viewed 268 times
And this is a screenshot of the same room:
screenshot.png
screenshot.png (10.31 KiB) Viewed 268 times
The window (or is it a door?) in the top row is at a different place.
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